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Editorial Team
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Editorial Team
Asked: May 15, 20262026-05-15T22:58:34+00:00 2026-05-15T22:58:34+00:00

Im working on a sparetime project, making some server code to an Arduino Duemilanove,

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Im working on a sparetime project, making some server code to an Arduino Duemilanove, but before I test this code on the controller I am testing it on my own machine (An OS X based macbook). I am using ints some places, and I am worried that this will bring up strange errors when code is compiled and run on the Arduino Duemilanove because the Arduino handles ints as 2 bytes, and my macbook handles ints as 4 bytes. Im not a hardcore C and C++ programmer, so I am in a bit of worry how an experienced programmer would handle this situation.
Should I restrict the code with a typedef that wrap my own definition of and int that is restricted to 2 bytes? Or is there another way around?

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  1. Editorial Team
    Editorial Team
    2026-05-15T22:58:34+00:00Added an answer on May 15, 2026 at 10:58 pm

    Your best bet is to use the stdint.h header. It defines typedefs that explicitly refer to the signedness and size of your variables. For example, a 16-bit unsigned integer is a uint16_t. It’s part of the C99 standard, so it’s available pretty much everywhere. See:

    http://en.wikipedia.org/wiki/Stdint.h

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