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Editorial Team
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Editorial Team
Asked: May 22, 20262026-05-22T23:54:30+00:00 2026-05-22T23:54:30+00:00

I’m working on a Text Addition feature for my App. This text is going

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I’m working on a Text Addition feature for my App. This text is going to be added with CGContext and Quartz 2D. The variable text is pulled from a UITextField’s text property.

Here is the code I have so far:

CGRect textBox = CGRectMake(0, 0, 300, 200);
UIView *textView = [[UIView alloc] initWithFrame:textBox];
const char *textChar = [text UTF8String];   

NSInteger xLocation = (contentOffset.x + 100);
CGContextSelectFont (UIGraphicsGetCurrentContext(), "Helvetica", 14.0f, kCGEncodingMacRoman);
CGContextSetShouldSmoothFonts(UIGraphicsGetCurrentContext(), YES);
CGContextSetCharacterSpacing (UIGraphicsGetCurrentContext(), 10);
CGContextSetTextDrawingMode (UIGraphicsGetCurrentContext(), kCGTextFill);
CGContextSetRGBFillColor (UIGraphicsGetCurrentContext(), 255, 255, 255, 1.0); 
CGContextShowTextAtPoint (UIGraphicsGetCurrentContext(), xLocation, 110, textChar, 9);
[drawGallery addSubview:textView];

I have a few problems with this:

  1. The text is rendering flipped – (this is easily rectified with a transform, but the tutorial I followed didn’t have this issue so I’m confused a little LINK).

  2. The text is rendering with strange characters – I think this is an encoding issue, but how do i adjust this?

  3. The text doesn’t get added to the view at the addSubview line, it only gets added when the CGContext is updated, i.e. I have a draw lines function too and if I draw on the view then the text magically pops up.

  4. The text is horribly jagged and badly rendered, is there something I can do for this? I’ve added a CGContextSetShouldSmoothFonts but it doesn’t seem to be doing anything.

See below for an example:

strange characters

Thanks for any help you can give.

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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-05-22T23:54:31+00:00Added an answer on May 22, 2026 at 11:54 pm

    For the text flipping, a solution to someone with the same problem was posted text inverted problem solution [Stackoverflow] – use:

    CGContextSetTextMatrix(context, CGAffineTransformMake(1.0,0.0, 0.0, -1.0, 0.0, 0.0));                  
    

    For the encoding problem, you are getting the text cString with [text UTF8String] (UTF8 characters are in general multibyte) but CGContextSelectFont() is specifying MacRoman (a single byte format).

    Julian

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