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Editorial Team
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Editorial Team
Asked: May 12, 20262026-05-12T23:58:02+00:00 2026-05-12T23:58:02+00:00

I’m working on a very basic game and I have a std::list collection of

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I’m working on a very basic game and I have a std::list collection of objects that pertain to my game. I declared it as:

std::list<Target> targets;

When I iterate over it, using

for (std::list<Target>::iterator iter = targets.begin(); iter != targets.end(); iter++) {
        Target t = *iter;
                t.move();
}

My objects aren’t updating on the GUI. However, replacing the iterating loop with a targets.front().move(), my one object moves correctly. I think this is because I am not iterating over the collection using pointers. Can anyone explain how that is done? Thanks.

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  1. Editorial Team
    Editorial Team
    2026-05-12T23:58:03+00:00Added an answer on May 12, 2026 at 11:58 pm

    You are copying the objects, do it this way:

    *iter.move()
    

    If you use Target t = *iter; you are essentially making a copy of your object and moving it, instead of moving your intended object.

    As xtofl said(thx) you can get the reference as well.

    Target &t = *iter;
    t.move();
    
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