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Home/ Questions/Q 6928379
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Editorial Team
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Editorial Team
Asked: May 27, 20262026-05-27T11:10:47+00:00 2026-05-27T11:10:47+00:00

I’m working on an Android application that requires 2D graphical view with a large

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I’m working on an Android application that requires 2D graphical view with a large set of objects. Here’s what I basically need to display:

enter image description here

In my case, there could be hundreds of spatially distributed objects. This view is going to behave like a map, so the user is able to scroll in horizontally and vertically, zoom in and zoom out. It also requires click event handling, so the user is able to click any triangle and I then should display some extended information related with that particular triangle.

I’m mostly concerned about 3 things:

  • In case I re-draw all the objects per in my onDraw() handler, that would be really slow. Also, there I cases when I don’t even need to draw all these objects since some of them are invisible depending on zoom level and scroll position. These requires using quad trees which I don’t want to implement manually.
  • All these objects are defined as (x,y,rotation,type), so in case customer decides that we need a “show all” button, I’ll have to implement a functionality to calculate bounding boxes.
  • I need to be able to handle click events and (probably) dragging for all these shapes.

Is there any library that can help me with these tasks? Just don’t want to spend 3 days on stuff that I believe must already have been implemented.

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  1. Editorial Team
    Editorial Team
    2026-05-27T11:10:48+00:00Added an answer on May 27, 2026 at 11:10 am

    All the methods in the Canvas class of the android.graphics package should suffice. The Canvas does clipping (meaning drawing commands get discarded if it’s not visible) so if the image is static you could render it into a Picture and draw that on onDraw().

    I think the drawing methods have methods to calculate bounds and return them. See Path‘s computeBounds(RectF bounds, boolean exact).

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