Sign Up

Sign Up to our social questions and Answers Engine to ask questions, answer people’s questions, and connect with other people.

Have an account? Sign In

Have an account? Sign In Now

Sign In

Login to our social questions & Answers Engine to ask questions answer people’s questions & connect with other people.

Sign Up Here

Forgot Password?

Don't have account, Sign Up Here

Forgot Password

Lost your password? Please enter your email address. You will receive a link and will create a new password via email.

Have an account? Sign In Now

You must login to ask a question.

Forgot Password?

Need An Account, Sign Up Here

Please briefly explain why you feel this question should be reported.

Please briefly explain why you feel this answer should be reported.

Please briefly explain why you feel this user should be reported.

Sign InSign Up

The Archive Base

The Archive Base Logo The Archive Base Logo

The Archive Base Navigation

  • SEARCH
  • Home
  • About Us
  • Blog
  • Contact Us
Search
Ask A Question

Mobile menu

Close
Ask a Question
  • Home
  • Add group
  • Groups page
  • Feed
  • User Profile
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Buy Points
  • Users
  • Help
  • Buy Theme
  • SEARCH
Home/ Questions/Q 691783
In Process

The Archive Base Latest Questions

Editorial Team
  • 0
Editorial Team
Asked: May 14, 20262026-05-14T02:34:54+00:00 2026-05-14T02:34:54+00:00

I’m working on an app that plays audio continuously using the waveOut… API from

  • 0

I’m working on an app that plays audio continuously using the waveOut... API from winmm.dll. The app uses “leapfrog” buffers, which are basically a bunch of arrays of samples that you dump into the audio queue. Windows plays them seamlessly in sequence, and as each buffer completes Windows calls a callback function. Inside this function, I load the next set of samples into the buffer, process them however, and then dump the buffer back into the audio queue. In this way, the audio plays indefinitely.

For animation purposes, I’m trying to incorporate waveOutGetPosition into the application (since the “buffer done” callbacks are irregular enough to cause jerky animation). waveOutGetPosition returns the current position of playback, so it’s hyper-precise.

The problem is that in my application, making calls to waveOutGetPosition eventually causes the application to lock up – the sound stops and the call never returns. I’ve boiled things down to a simple app that demonstrates the problem. You can run the app here:

http://www.musigenesis.com/SO/waveOut%20demo.exe

If you just hear a tiny bit of piano over and over, it’s working. It’s just meant to demonstrate the problem. The source code for this project is here (all the meat is in LeapFrogPlayer.cs):

http://www.musigenesis.com/SO/WaveOutDemo.zip

The first button runs the app in leapfrog mode without making the calls to waveOutGetPosition. If you click this, the app will play forever without breaking (the X button will close it and shut it off). The second button starts the leapfrogger and also starts a forms timer that calls the waveOutGetPosition and displays the current position. Click this and the app will run for a short while and then lock up. On my laptop, it usually locks up in 15-30 seconds; at most it’s taken a minute.

I have no idea how to fix this, so any help or suggestions would be most welcome. I’ve found very few posts on this issue, but it seems that there is a potential deadlock, either from multiple calls to waveOutGetPosition or from calls to that and waveOutWrite that occur at the same time. It’s possible that I’m calling this too frequently for the system to handle.

Edit: forgot to mention, I’m running this on Windows Vista. This might not happen at all on other OSes.

Edit 2: I’ve found little about this problem online, except for these (unanswered) posts:

http://social.msdn.microsoft.com/Forums/en-US/windowsgeneraldevelopmentissues/thread/c6a1e80e-4a18-47e7-af11-56a89f638ad7

Edit 3: Well, I’m now able to reproduce this problem at will. If I call waveOutGetPosition immediately after waveOutWrite (in the following line of code) the application hangs every time. It also hangs in an especially bad way – it seems to lock up my whole OS for awhile, not just the app itself. So it appears that waveOutGetPosition deadlocks if it occurs at nearly the same time as waveOutWrite, not just literally at the same time, which might explain why the locks aren’t working for me. Yeesh.

  • 1 1 Answer
  • 0 Views
  • 0 Followers
  • 0
Share
  • Facebook
  • Report

Leave an answer
Cancel reply

You must login to add an answer.

Forgot Password?

Need An Account, Sign Up Here

1 Answer

  • Voted
  • Oldest
  • Recent
  • Random
  1. Editorial Team
    Editorial Team
    2026-05-14T02:34:54+00:00Added an answer on May 14, 2026 at 2:34 am

    The solution to this was very simple (thanks to Larry Osterman): replace the callback with a WndProc.

    The waveOutOpen method can take either a delegate (for callback) or a window handle. I was using the delegate approach, which is apparently inherently prone to deadlocking (makes sense, especially in managed code). I was able to simply have my player class inherit from Control and override the WndProc method, and do the same stuff in this method that I was doing in the callback. Now I can call waveOutGetPosition forever and it never locks up.

    • 0
    • Reply
    • Share
      Share
      • Share on Facebook
      • Share on Twitter
      • Share on LinkedIn
      • Share on WhatsApp
      • Report

Sidebar

Related Questions

That's pretty much it. I'm using Nokogiri to scrape a web page what has
I'm parsing an RSS feed that has an ’ in it. SimpleXML turns this
We're building an app, our first using Rails 3, and we're having to build
I am using Paperclip to handle profile photo uploads in my app. They upload
I'm working with an upstream system that sometimes sends me text destined for HTML/XML
I'm making a simple page using Google Maps API 3. My first. One marker
link Im having trouble converting the html entites into html characters, (&# 8217;) i
For some reason, after submitting a string like this Jack’s Spindle from a text
I have a string like this: La Torre Eiffel paragonata all’Everest What PHP function
I've got a string that has curly quotes in it. I'd like to replace

Explore

  • Home
  • Add group
  • Groups page
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Users
  • Help
  • SEARCH

Footer

© 2021 The Archive Base. All Rights Reserved
With Love by The Archive Base

Insert/edit link

Enter the destination URL

Or link to existing content

    No search term specified. Showing recent items. Search or use up and down arrow keys to select an item.