I’m working on an application that will run on different size screens, and I have to generate a texture (like parchment paper) that will fill out over all available space of the screen.
A very simple approach is to include a small bitmap (256 x 256?) of a texture sample, and repeat it over all available area, but that will end up looking tiled and pretty disappointing.
Are there any methods for generating large tiled texture areas that don’t look…tiled?
Thanks
I’ve not tried using these, but I’ve been impressed by what some people have done with procedural textures.