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Home/ Questions/Q 7193711
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Editorial Team
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Editorial Team
Asked: May 28, 20262026-05-28T20:13:30+00:00 2026-05-28T20:13:30+00:00

I’m working on an assignment which involves making an RPN calculator. I am currently

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I’m working on an assignment which involves making an RPN calculator. I am currently using class methods to check whether a string is an operation as below:

+ (NSSet *) noOpOperations {
    return [NSSet setWithObjects:@"π", nil];
}

+ (NSSet *) unaryOperations {
    return [NSSet setWithObjects:@"sin",@"cos",@"log",@"+/-", nil];
}

+ (NSSet *) binaryOperations {
    return [NSSet setWithObjects:@"+",@"-",@"*",@"/", nil];
}
+ (NSSet *) operations {
    /* surely there is a better way - is it possible to save this call and reuse it?  Or what about having the objects register themselves so you can add operations more easily? */
    return [[self noOpOperations] setByAddingObjectsFromSet:
            [[self unaryOperations] setByAddingObjectsFromSet:
             [self binaryOperations]]];
}

+ (BOOL) isOperation:operand {
    return [[self operations] containsObject:operand]; 
}

I believe it would be better to implement a kind of function registry system to allow dynamic adding of operations from another location in the project, but I think it would require a class variable. Is there a better way to do this than how I am doing it now?

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  1. Editorial Team
    Editorial Team
    2026-05-28T20:13:32+00:00Added an answer on May 28, 2026 at 8:13 pm

    My Personal solution for situations like this:

    #define INT_OBJ(x) [NSNumber numberWithInt:x]
    
    @implementation MyClass
    
    static NSDictionary *operations;
    
    enum {
        kOperationNoOp = 1,
        kOperationUnaryOp,
        kOperationBinaryOp,
    };
    
    +(void) initialize
    {
        operations = [NSDictionary dictionaryWithObjectsAndKeys:@"π",   INT_OBJ(kOperationNoOp), 
    
                                                                // unary operations
                                                                @"sin", INT_OBJ(kOperationUnaryOp), 
                                                                @"cos", INT_OBJ(kOperationUnaryOp), 
                                                                @"log", INT_OBJ(kOperationUnaryOp), 
                                                                @"+/-", INT_OBJ(kOperationUnaryOp), 
    
                                                                // binary operations
                                                                @"+",   INT_OBJ(kOperationBinaryOp), 
                                                                @"-",   INT_OBJ(kOperationBinaryOp), 
                                                                @"*",   INT_OBJ(kOperationBinaryOp), 
                                                                @"/",   INT_OBJ(kOperationBinaryOp), nil];
    }
    
    -(BOOL) isNoOpOperation:(NSString *) arg
    {
        return [[operations objectForKey:arg] intValue] == kOperationNoOp;
    }
    
    -(BOOL) isUnaryOperation:(NSString *) arg
    {
        return [[operations objectForKey:arg] intValue] == kOperationUnaryOp;
    }
    
    -(BOOL) isBinaryOperation:(NSString *) arg
    {
        return [[operations objectForKey:arg] intValue] == kOperationBinaryOp;
    }
    
    -(BOOL) isAnOperation:(NSString *) arg
    {
        // if objectForKey: returns nil, intValue will return 0, telling us that the input is not an operation
        return [[operations objectForKey:arg] intValue] != 0;
    }
    
    @end
    

    I find it to be very straightforward and easy to extend.

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