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Editorial Team
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Editorial Team
Asked: May 27, 20262026-05-27T10:41:29+00:00 2026-05-27T10:41:29+00:00

I’m working on an iOS application that needs to play some sounds using the

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I’m working on an iOS application that needs to play some sounds using the AVFoundation framework. The workspace structure in Xcode 4 contains two projects:

  • Workspace
    • The application itself (main project)
    • A utility library

After building the utility library, it results in a static library which is used in the main application as a framework.

So, when trying to play a sound inside the main application by using the code below, it works as expected.

NSString *resourcePath = [[NSBundle mainBundle] resourcePath];
NSString *path = [NSString stringWithFormat:@"%@/sound.mp3", resourcePath];

NSURL *url = [NSURL fileURLWithPath:path];
NSError *error = nil;

AVAudioPlayer *audioPlayer = [[AVAudioPlayer alloc] initWithContentsOfURL:url
                                                                    error:&error];
[audioPlayer play];

In contrast, when trying to play exactly the same sound (or any other) inside the utility library using the same code as above, no sound is played at all, even though error is nil and the audioPlayer property values are the right ones (number of channels, duration).

I’ve made sure the AVFoundation framework is in both projects.

Also, my class uses the AVAudioPlayerDelegate protocol and implements these two methods:

- (void)audioPlayerDidFinishPlaying:(AVAudioPlayer *)player successfully:(BOOL)flag;
- (void)audioPlayerDecodeErrorDidOccur:(AVAudioPlayer *)player error:(NSError *)error;

None of these methods is called after trying to play the sound.

If I use the AudioToolbox framework instead, then it plays the sound. But I’m interested in using AVFoundation for several reasons.

Any idea of what is going on? Am I missing something about AVFoundation? Could it be related to using AVAudioPlayer from inside a static library?

Thanks in advance.

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  1. Editorial Team
    Editorial Team
    2026-05-27T10:41:30+00:00Added an answer on May 27, 2026 at 10:41 am

    I found the solution and it’s related to something I didn’t mention and didn’t think about: I’m compiling with Automatic Reference Counting (ARC).

    ARC inserts a release call to the audio player, so it’s deallocated right after leaving the method where it is created. It has nothing to do with AVAudioPlayer but with ARC.

    In order to solve this issue, I just created an AVAudioPlayer attribute to the class that deals with sounds so that it is not released anymore by ARC. Well, at least, it’s not released until the instance of this class is released.

    For more information about ARC, refer to Automatic Reference Counting: Zeroing Weak References with details on why I had this issue.

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