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Editorial Team
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Editorial Team
Asked: June 10, 20262026-06-10T00:35:33+00:00 2026-06-10T00:35:33+00:00

I’m working on an iOS game and I’m using the NSCoding protocol to save

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I’m working on an iOS game and I’m using the NSCoding protocol to save my levels in my editor and to load them in game. I was wondering if it was possible to somehow reuse an NSKeyedUnarchiver after it’s been used to load the level. For instance when the player wan’t to restart the level. I can’t simply create and load a new instance of the level, because I want to keep the same objects, just reset their properties.

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  1. Editorial Team
    Editorial Team
    2026-06-10T00:35:34+00:00Added an answer on June 10, 2026 at 12:35 am

    You can re-use the data, which is passed down to decoder. You cannot “reset” the existing objects to initial state, though.

    While you can do this on your own, I’d suggest to just invalidate the whole tree of objects and re-load them from possibly cached data.

    That surely depends on the number of objects, but if you have enough of them for the process to be visibly slow, I believe you have lots of other more important optimisations to do.

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