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Home/ Questions/Q 6717831
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Editorial Team
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Editorial Team
Asked: May 26, 20262026-05-26T08:53:54+00:00 2026-05-26T08:53:54+00:00

I’m working on an iOS game that primarily uses accelerometer input. Previous programmers set

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I’m working on an iOS game that primarily uses accelerometer input. Previous programmers set idleTimerDisabled=YES on startup and left it that way. I recently made a change such that the idle timer is only disabled during gameplay, and is re-enabled when a level ends.

The problem is, if the play time of the level is longer than the user’s idleTimer setting, the screen will grey out the moment I set idleTimerDisabled=NO. Is there a way to reset the timer upon re-enabling so that the full time increment will occur before the idleTimer dims the screen?

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  1. Editorial Team
    Editorial Team
    2026-05-26T08:53:54+00:00Added an answer on May 26, 2026 at 8:53 am

    Disable the idle timer on a timer, using something like this.

    [self performSelector:@selector(enableIdleTimer) withObject:nil afterDelay:4];
    
    - (void)enableIdleTimer { 
    
        [[UIApplication sharedApplication] setIdleTimerDisabled:NO];
    }
    

    Alternately, this is a more modern and simple approach:

    dispatch_after(dispatch_time(DISPATCH_TIME_NOW, (int64_t)(4 * NSEC_PER_SEC)), dispatch_get_main_queue(), ^{
        [[UIApplication sharedApplication] setIdleTimerDisabled:NO];
    });
    
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