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Home/ Questions/Q 145429
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Asked: May 11, 20262026-05-11T08:25:19+00:00 2026-05-11T08:25:19+00:00

I’m working on an iPhone game, and trying to use a UIScrollView to display

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I’m working on an iPhone game, and trying to use a UIScrollView to display some icons, which I then want to enable the user to drag off the bar being scrolled, onto another view (basically, dragging them from their hand into play on the game board). The problem is that the UIScrollView clips everything outside it’s own bounds.

Here is a picture of what I’m trying to do:

alt text

Functionally, it actually works, in that you can drag the icons up to the white board fine…but you can’t see them as you are dragging…which is not acceptable.

Does anyone know if you can temporarily disable the clipping that a scroll view does, or is there some way to get around it? Hacky or not, I would really like to make it happen.

Does anyone have any other possible solutions for this? Or maybe any alternate approaches? I’ve considered if maybe a page view might work, but haven’t tried it yet…and it’s not at all as good of a solution as the scroll view.

Worst case I can just go back to not having the bar scrollable, but that really puts a damper on some of my game mechanics, and I’m really not too excited about that.

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  1. 2026-05-11T08:25:20+00:00Added an answer on May 11, 2026 at 8:25 am

    I think you’re looking for the clipsToBounds property of UIView. I’ve used it successfully with UIScrollView:

    scrollView.clipsToBounds = NO; 

    However, the dragging you want to do from the scroll view to the game view may require you to remove the icon view from the scroll view, place it in the superview at a position corresponding to its visible position within the scroll view (calculated using the scroll view’s origin and content offset), and have that track the user’s finger movements. On a release of the touch, either drop it on the game view at the proper position or return it to the scroll view.

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