I’m working on an iphone game that I plan to submit to the app store soon but there’s one thing that I havent figured out yet. My game has multiples levels for the player to pass (obtaining scores along the way) to complete the campaign. My question is: can I add more levels to the app later through ‘level packs’, as in, not updating the game itself with those new levels but allowing the user to download/buy the packs separately if they want?
I want to do something like the shooter games for consoles do: have the original game at a price and the map packs (DLC) at a smaller price, but still separate. I understand that I could just update the app with the new levels in it but then the users that had the app purchased before that would get the new levels for free by just updating.
I dont want to have multiple versions of the game (like Angry Birds Original, Seasons, Rio, etc…) if can just have one, with several packs on the side.
In App Purchases are a perfect fit for you. Read about them here. One of the example use cases is:
Once the App Store validates the purchase, you can allow the app access to a generated download link or something, and download
.lvlfiles or similar to the local filesystem, which your game can then search for in a known directory and list them if they’re available.