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Home/ Questions/Q 712431
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Editorial Team
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Editorial Team
Asked: May 14, 20262026-05-14T04:50:51+00:00 2026-05-14T04:50:51+00:00

I’m working on an MFC application, that got pretty messy over years and over

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I’m working on an MFC application, that got pretty messy over years and over different teams of developers. The resource.h file, which contains all command/message mappings grew pretty big over time, and has lots of problems (like duplicate IDs). I am not proficient with MFC, so the question might sound pretty stupid…

MSDN docs mention that Command IDs and Message IDs should not be less than WM_USER and WM_APP correspondingly. I saw that most of the command IDs in resource.h generated by Visual Studio begin around 100. Shouldn’t this cause some interfering with MFC/Windows commands and messages, that overlap with the application defined IDs? For example, I have a command ID :

#define ID_MY_ID 101

and there is a windows command that has the same ID. When MC send this command to the APP, it’s handled like an application defined ID_MY_ID, and the app is taking unnecessary actions. Is it a possible scenario?

Also, is there some third party tool that helps to profile the project resources?

Update 1:

New question showed up:
What is the preferred way of adding new custom commands to the application classes? As I understood, before they were added in the following way: add a command ID to the resouce.h, and then add a message map handler to the handling class.

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  1. Editorial Team
    Editorial Team
    2026-05-14T04:50:51+00:00Added an answer on May 14, 2026 at 4:50 am

    You are mixing two things:

    1. Message IDs. These must be larger than WM_USER. Message IDs are not defined in resource.h. It seems from your description that you are not using application private messages.
    2. Command IDs. Your application itself must not have duplicate command IDs. The command ID values should also not interfere with the standard MFC IDs defined in afxres.h. Theses command IDs start at 0xE100, so it is unlikely that the values in resource.h. The resource compiler will generate an error for duplicate IDs in you rc file

    There is probably no need for you to edit resource.h manually.

    I would recommend to use the “Resource symbols” tool (right click on the resources in resource view and choose from the popup menu, I assume you are using VC++), to remove all the unused IDs from resource.h.

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