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Home/ Questions/Q 6728687
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Editorial Team
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Editorial Team
Asked: May 26, 20262026-05-26T10:12:00+00:00 2026-05-26T10:12:00+00:00

I’m working on drawing code to erase part of an image. I’m not an

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I’m working on drawing code to erase part of an image. I’m not an expert on CoreGraphics and could use some help.

This routine works fine, however, when moving fast, it loses touches (Not very smooth). Can this routine be modified to make CGContextClearRect smoother? Is there a better, faster way to do this?

-(void)drawRect:(CGRect)rect {

    if (!myDrawing) { // touchpoints stored here
        myDrawing = [[NSMutableArray alloc] initWithCapacity:0];
    }
    UIGraphicsBeginImageContext(frontImage.frame.size);
    [frontImage.image drawInRect:CGRectMake(0, 0, frontImage.frame.size.width, frontImage.frame.size.height)];

    if ([myDrawing count] > 0) {
        CGContextSetLineWidth(UIGraphicsGetCurrentContext(), 5);
        CGContextSetLineCap(UIGraphicsGetCurrentContext(),kCGImageAlphaNone );
        CGContextSetRGBStrokeColor(UIGraphicsGetCurrentContext(), 1, 0, 0, 10);

        for (int i = 0 ; i < [myDrawing count] ; i++) {
            NSArray *thisArray = [myDrawing objectAtIndex:i];

            if ([thisArray count] > 2) {
                float thisX = [[thisArray objectAtIndex:0] floatValue];
                float thisY = [[thisArray objectAtIndex:1] floatValue];
                CGContextBeginPath(UIGraphicsGetCurrentContext());

                for (int j = 2; j < [thisArray count] ; j+=2) {
                    thisX = [[thisArray objectAtIndex:j] floatValue];
                    thisY = [[thisArray objectAtIndex:j+1] floatValue];

                CGContextClearRect (UIGraphicsGetCurrentContext(), CGRectMake(thisX, thisY, 10, 10));
                }
            }
        }

    }
    frontImage.image = UIGraphicsGetImageFromCurrentImageContext();
    UIGraphicsEndImageContext();

}

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  1. Editorial Team
    Editorial Team
    2026-05-26T10:12:00+00:00Added an answer on May 26, 2026 at 10:12 am

    You don’t have to use CGContextClearRect to clear strokes.

    Instead do CGContextSetBlendMode(context, kCGBlendModeClear)

    This call changes the color blending mode in such a way that drawing operations would be clearing bitmap instead of drawing with color.

    Then you can just draw lines which connect touch locations so that there are no gaps.

    To switch back to normal rendering do CGContextSetBlendMode(context, kCGBlendModeNormal)

    Using different blending modes can be very helpful.

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