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Home/ Questions/Q 8429693
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Editorial Team
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Editorial Team
Asked: June 10, 20262026-06-10T05:24:25+00:00 2026-06-10T05:24:25+00:00

I’m working on figuring out C++ still. What I’ve been trying to do is

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I’m working on figuring out C++ still. What I’ve been trying to do is make global instances of certain classes (the class controlling input stored in a global variable, the class controlling graphics stored in a global variable, the class controlling the overall game system stored in a variable, etc.) It’s been working fine so far. But now I need to give an instance of the input controller data from the system controller.

In my game.h file (the one that runs the main loop and a few other things), I have defined the system as such

“global gameSystem”

in game.cpp I can access a variable in there named “keyCodes”

In my input.cpp file, I’ve included game.h and global.h (it didn’t work with just game.h, so thought I’d try global.h too), and I can see the instance of gameSystem, but I cannot access it’s keyCodes variable.

Any idea how to fix this? This sort of thing worked for me when I programmed in AS3 and Ruby. I like how modular it keeps things. So I’d really like to do it the same way in this x.x

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  1. Editorial Team
    Editorial Team
    2026-06-10T05:24:27+00:00Added an answer on June 10, 2026 at 5:24 am

    It is hard to guess exactly what you are doing. From my perspective I understand that you have a global variable in one file and want to access it in another. If that is the case you have to do the following (I’ll make an example with an int but any other type is the same.

    Create a File1.h header file where you tell the world that a global int variable, named MyGlobalInt exists with the following line:

    // This is File1.h
    extern int MyGlobalInt;
    

    This just announces that the variable exists. It does not declare the variable. To declare the variable you do so in a File1.cpp:

    // This is File1.cpp
    #include "File1.h"
    int MyGlobalInt;
    

    File1.cpp declares the variable. Now it can be used in any file that includes File1.h. For instance in File2.cpp:

    // This is File2.cpp
    #include "File1.h"
    void ChangeGlobalInt(int newValue)
    {
      MyGlobalInt = newValue;
    }
    

    In you case, you should put

    extern Whatever_type_you_are_using keyCodes; 
    

    in file game.h. File game.cpp should #include "game.h" and declare effectively keyCodes:

    #include "game.h"
    Whatever_type_you_are_using keyCodes; 
    

    Now, every file that includes “game.h” will be able to use keyCodes.

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