Sign Up

Sign Up to our social questions and Answers Engine to ask questions, answer people’s questions, and connect with other people.

Have an account? Sign In

Have an account? Sign In Now

Sign In

Login to our social questions & Answers Engine to ask questions answer people’s questions & connect with other people.

Sign Up Here

Forgot Password?

Don't have account, Sign Up Here

Forgot Password

Lost your password? Please enter your email address. You will receive a link and will create a new password via email.

Have an account? Sign In Now

You must login to ask a question.

Forgot Password?

Need An Account, Sign Up Here

Please briefly explain why you feel this question should be reported.

Please briefly explain why you feel this answer should be reported.

Please briefly explain why you feel this user should be reported.

Sign InSign Up

The Archive Base

The Archive Base Logo The Archive Base Logo

The Archive Base Navigation

  • SEARCH
  • Home
  • About Us
  • Blog
  • Contact Us
Search
Ask A Question

Mobile menu

Close
Ask a Question
  • Home
  • Add group
  • Groups page
  • Feed
  • User Profile
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Buy Points
  • Users
  • Help
  • Buy Theme
  • SEARCH
Home/ Questions/Q 6756919
In Process

The Archive Base Latest Questions

Editorial Team
  • 0
Editorial Team
Asked: May 26, 20262026-05-26T13:34:56+00:00 2026-05-26T13:34:56+00:00

I’m working on getting audio into the iPhone in a form where I can

  • 0

I’m working on getting audio into the iPhone in a form where I can pass it to a (C++) analysis algorithm. There are, of course, many options: the AudioQueue tutorial at trailsinthesand gets things started.

The audio callback, though, gives an AudioQueueRef, and I’m finding Apple’s documentation thin on this side of things. Built-in methods to write to a file, but nothing where you actually peer inside the packets to see the data.

I need data. I don’t want to write anything to a file, which is what all the tutorials — and even Apple’s convenience I/O objects — seem to be aiming at. Apple’s AVAudioRecorder (infuriatingly) will give you levels and write the data, but not actually give you access to it. Unless I’m missing something…

How to do this? In the code below there is inBuffer->mAudioData which is tantalizingly close but I can find no information about what format this ‘data’ is in or how to access it.

AudioQueue Callback:

void AudioInputCallback(void *inUserData,
    AudioQueueRef inAQ,
    AudioQueueBufferRef inBuffer,
    const AudioTimeStamp *inStartTime,
    UInt32 inNumberPacketDescriptions,
    const AudioStreamPacketDescription *inPacketDescs)
{
    static int count = 0;
    RecordState* recordState = (RecordState*)inUserData;    
    AudioQueueEnqueueBuffer(recordState->queue, inBuffer, 0, NULL);

    ++count;
    printf("Got buffer %d\n", count);
}

And the code to write the audio to a file:

OSStatus status = AudioFileWritePackets(recordState->audioFile,
                false,
                inBuffer->mAudioDataByteSize,
                inPacketDescs,
                recordState->currentPacket,
                &inNumberPacketDescriptions,
                inBuffer->mAudioData); // THIS! This is what I want to look inside of.
if(status == 0)
{
     recordState->currentPacket += inNumberPacketDescriptions;
}
  • 1 1 Answer
  • 0 Views
  • 0 Followers
  • 0
Share
  • Facebook
  • Report

Leave an answer
Cancel reply

You must login to add an answer.

Forgot Password?

Need An Account, Sign Up Here

1 Answer

  • Voted
  • Oldest
  • Recent
  • Random
  1. Editorial Team
    Editorial Team
    2026-05-26T13:34:56+00:00Added an answer on May 26, 2026 at 1:34 pm
      // so you don't have to hunt them all down when you decide to switch to float: 
      #define AUDIO_DATA_TYPE_FORMAT SInt16
    
      // the actual sample-grabbing code:
      int sampleCount = inBuffer->mAudioDataBytesCapacity / sizeof(AUDIO_DATA_TYPE_FORMAT);
      AUDIO_DATA_TYPE_FORMAT *samples = (AUDIO_DATA_TYPE_FORMAT*)inBuffer->mAudioData;
    

    Then you have your (in this case SInt16) array samples which you can access from samples[0] to samples[sampleCount-1].

    • 0
    • Reply
    • Share
      Share
      • Share on Facebook
      • Share on Twitter
      • Share on LinkedIn
      • Share on WhatsApp
      • Report

Sidebar

Related Questions

link Im having trouble converting the html entites into html characters, (&# 8217;) i
I want to count how many characters a certain string has in PHP, but
I have a jquery bug and I've been looking for hours now, I can't
I have a string like this: La Torre Eiffel paragonata all’Everest What PHP function
this is what i have right now Drawing an RSS feed into the php,
I have a French site that I want to parse, but am running into
I am currently running into a problem where an element is coming back from
I'm parsing an RSS feed that has an ’ in it. SimpleXML turns this
I have a text area in my form which accepts all possible characters from
Does anyone know how can I replace this 2 symbol below from the string

Explore

  • Home
  • Add group
  • Groups page
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Users
  • Help
  • SEARCH

Footer

© 2021 The Archive Base. All Rights Reserved
With Love by The Archive Base

Insert/edit link

Enter the destination URL

Or link to existing content

    No search term specified. Showing recent items. Search or use up and down arrow keys to select an item.