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Home/ Questions/Q 5985875
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Editorial Team
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Editorial Team
Asked: May 22, 20262026-05-22T22:35:35+00:00 2026-05-22T22:35:35+00:00

I’m working on several iOS projects where I think enumerated datatypes would be helpful

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I’m working on several iOS projects where I think enumerated datatypes would be helpful to me. For example, I have a game where the player can walk in several directions. I could just define four constants with string values as kDirectionUp, kDirectionDown, etc.

I think an enumerated type would be better here. Is that correct? If so, how do I define an enum here so that I can later compare values? (As in, if(someValue == kDirectionUp){})

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  1. Editorial Team
    Editorial Team
    2026-05-22T22:35:35+00:00Added an answer on May 22, 2026 at 10:35 pm

    That sounds like the right thing to do.

    It’s really simple to create enums in Objective-C using C-style type definitions. For example, in one of my header files, I have the following type definition:

    typedef enum {
      CFPosterViewTypePoster = 0,
      CFPosterViewTypeStart, // 1
      CFPosterViewTypeEnd,   // 2
      ....                   // 3
    } CFPosterViewType;   
    

    You define an object of CFPosterViewType and set it to one of the values:

    CFPosterViewType posterType = CFPosterViewTypeStart;
    

    When comparing CFPosterViewType values, it’s as simple as doing the following:

    if (posterType == CFPosterViewTypePoster) {
        // do something
    }
    

    Note that the commented out numbers in the enum above are implicit values. If you want to do something differently, say, define a bitmask, or anything else where you need the values to be different than the default, you’ll need to explicitly define them.

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