I’m working on some exercises and I’ve been stuck on this for some hours now (quite new to Java).
Anyhow, this is what I’m supposed to do:
When I run the program I will have a square in the middle of the screen and when I then click somewhere within that screen another square will be drawn at the place where I clicked and in-between these two points there are supposed to be 10 squares. So wherever I click there should always be 10 squares drawn between.
However, I can’t make it to function properly.
This is what I’ve managed to do so far:
import se.lth.cs.ptdc.window.SimpleWindow;
import se.lth.cs.ptdc.square.Square;
public class PrintSquares2 {
public static void main(String[] args) {
SimpleWindow w = new SimpleWindow(600, 600, "PrintSquares2");
int posX = 300;
int posY = 300;
int loop = 0;
System.out.println("Skriv rotation");
Square sq1 = new Square(posX,posY,200);
sq1.draw(w);
w.waitForMouseClick();
int destX = w.getMouseX();
int destY = w.getMouseY();
System.out.println("Dest X: " + destX + " Dest Y: " + destY);
System.out.println("Pos X: " + posX + " Pos Y: " + posY);
SimpleWindow.delay(10);
//sq1.erase(w);
int jumpX = (destX - posX) / 10;
int jumpY = (destY - posY) / 10;
System.out.println(jumpX);
while (posX < destX)
{
posX = posX+10;
SimpleWindow.delay(100);
loop++;
System.out.println("Loop: " + loop);
System.out.println("Dest X: " + destX + " Dest Y: " + destY);
System.out.println("Pos X: " + posX + " Pos Y: " + posY);
Square sq2 = new Square(posX,posY,200);
sq2.draw(w);
}
while (posX > destX)
{
posX = posX-10;
SimpleWindow.delay(100);
loop++;
System.out.println("Loop: " + loop);
System.out.println("Dest X: " + destX + " Dest Y: " + destY);
System.out.println("Pos X: " + posX + " Pos Y: " + posY);
sq1.draw(w);
Square sq2 = new Square(posX,posY,200);
sq2.draw(w);
}
while (posY < destY)
{
posY = posY+10;
SimpleWindow.delay(100);
loop++;
System.out.println("Loop: " + loop);
System.out.println("Dest X: " + destX + " Dest Y: " + destY);
System.out.println("Pos X: " + posX + " Pos Y: " + posY);
sq1.draw(w);
Square sq2 = new Square(posX,posY,200);
sq2.draw(w);
}
while (posY > destY)
{
posY = posY-10;
SimpleWindow.delay(100);
loop++;
System.out.println("Loop: " + loop);
System.out.println("Dest X: " + destX + " Dest Y: " + destY);
System.out.println("Pos X: " + posX + " Pos Y: " + posY);
sq1.draw(w);
Square sq2 = new Square(posX,posY,200);
sq2.draw(w);
}
SimpleWindow.delay(10);
sq1.draw(w);
//SimpleWindow.clear(w);
}
}
I’m pretty sure that I overcomplicated everything since this should be pretty basic.
The end result is supposed to look like this:
End result
This is the way I’d have solved it:
I didn’t quite understand the documentation on
se.lth.cs.ptdc.square.Squarebut I’ll assume it draws a square given the coordinates of its top-left corner and a side size.So you have the coodinates of your first square’s left-top corner and the coordinates of the last square’s center. Having that it’s not difficult to get the coords of the last square’s top-left corner:
lastX = centerX - side/2lastY = centerY - side/2After you have that you find the difference between the starting and ending points:
diffX = posX - lastXdiffY = posY - lastYand after that just draw 9 more squares:
Actually you did the first part right, just messed up with those unnecessary checks. Hope it helps.
—
Regards, svz.