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Home/ Questions/Q 6025865
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Editorial Team
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Editorial Team
Asked: May 23, 20262026-05-23T04:21:45+00:00 2026-05-23T04:21:45+00:00

I’m working on some image processing and for debug I’m overlaying colours on the

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I’m working on some image processing and for debug I’m overlaying colours on the original bitmap.

The problem is the image is rendered in a picture box with SizeMode set to Zoom and invalidating every time I update a pixel is Really slow and just gets slower the larger picturebox is (for the same size image)

What I think might help is if I only invalidate the pixel(s) I’ve changed but I don’t know how convert the co-ordinates of the pixel I’ve changed into a rectangle rendered on the control. Obviously if the image is being drawn larger than the original image then the rectangle I’m invalidating is going to be more than one pixel

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  1. Editorial Team
    Editorial Team
    2026-05-23T04:21:45+00:00Added an answer on May 23, 2026 at 4:21 am

    Added a method to get the zoom and padding of the picture pox

        private void CalculateZoomAndPadding()
        {
            Double imageAspect = (Double)pictureBox1.Image.Width / (Double)pictureBox1.Image.Height;
            Double pbAspect = (Double)pictureBox1.Width / (Double)pictureBox1.Height;
            Boolean heightRestricted = imageAspect < pbAspect;
            hPadding = 0;
            vPadding = 0;
            if (heightRestricted)
            {
                zoom = (Double)pictureBox1.Height / (Double)pictureBox1.Image.Height;
                Double imageWidth = (Double)pictureBox1.Image.Width * zoom;
                hPadding = (Double)(pictureBox1.Width - imageWidth) / 2d;
            }
            else
            {
                zoom = (Double)pictureBox1.Width / (Double)pictureBox1.Image.Width;
                Double imageHeight = (Double)pictureBox1.Image.Height * zoom;
                vPadding = (Double)(pictureBox1.Height - imageHeight) / 2d;
            }
        }
    

    then to invalidate a pixel called invalidate like this:

    pictureBox1.Invalidate(new Rectangle(Convert.ToInt32(Math.Floor(x * zoom)) + Convert.ToInt32(hPadding) -1, Convert.ToInt32(Math.Floor(y * zoom)) + Convert.ToInt32(vPadding) -1, PixelSize, PixelSize));
    

    when I first did this I only invalidated the are directly covered by the pixel but found that this was subject to rounding errors so expanded it to include a few extra.

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