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Home/ Questions/Q 8408131
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Editorial Team
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Editorial Team
Asked: June 9, 20262026-06-09T23:33:17+00:00 2026-06-09T23:33:17+00:00

I’m working on some Javascript code that creates an alpha mask of a image

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I’m working on some Javascript code that creates an alpha mask of a image using paths embedded by Photoshop. The onload handler of a IMG tag would call a clip(this). The function load the image’s source file and scans through it. Here’s the setup:

function clip(img) {
    var xhr = new XMLHttpRequest();
    xhr.open('GET', img.src, true);
    xhr.responseType = 'arraybuffer';
    xhr.target = img;

    xhr.onload = function(e) {
        var bytes = new Uint8Array(this.response);
        var p = findPhotoshopSegment(bytes);
        if(p) {
            var paths = parse8BIMData(bytes, p);

            /* ... replaces IMG with SVG tag ... */
        }
    };
    xhr.send();
}

You can see the code in action at http://flaczki.net46.net/JPEG/SVG.html

Currently, it only works in Firefox, Chrome, and Safari. It doesn’t work in IE9. The browser supports SVG but not Uint8Array. Is there some kind of workaround?

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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-06-09T23:33:18+00:00Added an answer on June 9, 2026 at 11:33 pm

    I had same issue while playing with pdf.js library, and solution I found is to make my own Uint8Array, below is code which you need. All credits goes to notmasteryet@github and full code can be found here https://gist.github.com/1057924

    (function() {
      try {
        var a = new Uint8Array(1);
        return; //no need
      } catch(e) { }
    
      function subarray(start, end) {
        return this.slice(start, end);
      }
    
      function set_(array, offset) {
        if (arguments.length < 2) offset = 0;
        for (var i = 0, n = array.length; i < n; ++i, ++offset)
          this[offset] = array[i] & 0xFF;
      }
    
      // we need typed arrays
      function TypedArray(arg1) {
        var result;
        if (typeof arg1 === "number") {
           result = new Array(arg1);
           for (var i = 0; i < arg1; ++i)
             result[i] = 0;
        } else
           result = arg1.slice(0);
        result.subarray = subarray;
        result.buffer = result;
        result.byteLength = result.length;
        result.set = set_;
        if (typeof arg1 === "object" && arg1.buffer)
          result.buffer = arg1.buffer;
    
        return result;
      }
    
      window.Uint8Array = TypedArray;
      window.Uint32Array = TypedArray;
      window.Int32Array = TypedArray;
    })();
    
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