I’m working on the implementation of an algorithm used to determine the safest point for a drone to land, using this paper.
To do so I’m tring to find two parallel planes enclosing a set of 9 points while minimizing the distance r between those two planes.
r will then represent the roughness of the terrain.
I would like a general strategy to solve the problem or a link to a paper describing a solution.
The goal is to find planes normal. Then building the planes is easy.
And there is finite number of candidates for plane normal: cross-products of edge vectors of convex hull (this includes but is not limited to face normals). For this number of points you can just count them all.
Why?