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Editorial Team
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Editorial Team
Asked: May 20, 20262026-05-20T10:42:46+00:00 2026-05-20T10:42:46+00:00

I’m working on Windows Phone 7 which does not support features like CUDA or

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I’m working on Windows Phone 7 which does not support features like CUDA or OpenCL. I’m new to the GPU side of things, Is there anything on the GPU that I can use to help speed up raytracing? Like triangle intersection tests? Or selecting the correct colour from a texture?

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  1. Editorial Team
    Editorial Team
    2026-05-20T10:42:47+00:00Added an answer on May 20, 2026 at 10:42 am

    CUDA and the like are really just higher level languages for programming shaders, so any platform that supports programmable shaders allows you some capability to run general purpose calculations on the gpu.

    Unfortunately, it looks like Windows Phone 7 does not support custom programmable shaders, so GPU acceleration for a ray tracer is not really possible at this time. Even if it was, it is very difficult to effecticely use a GPU for raytracing because of several very anti-GPU characteristics:

    1. Poor memory coherency (each ray can easily interact with completely different geometry)
    2. High branching factor (shaders work best with code that consistently follows a single path)
    3. Large working set (A lot of geometry has to be accesable in memory at any one time to compute the outcome of even a single ray)

    If your goal is to write a raytracer, it would probably be far easier to do completely on the CPU, and only then consider optimizations that are more esoteric.

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