Sign Up

Sign Up to our social questions and Answers Engine to ask questions, answer people’s questions, and connect with other people.

Have an account? Sign In

Have an account? Sign In Now

Sign In

Login to our social questions & Answers Engine to ask questions answer people’s questions & connect with other people.

Sign Up Here

Forgot Password?

Don't have account, Sign Up Here

Forgot Password

Lost your password? Please enter your email address. You will receive a link and will create a new password via email.

Have an account? Sign In Now

You must login to ask a question.

Forgot Password?

Need An Account, Sign Up Here

Please briefly explain why you feel this question should be reported.

Please briefly explain why you feel this answer should be reported.

Please briefly explain why you feel this user should be reported.

Sign InSign Up

The Archive Base

The Archive Base Logo The Archive Base Logo

The Archive Base Navigation

  • Home
  • SEARCH
  • About Us
  • Blog
  • Contact Us
Search
Ask A Question

Mobile menu

Close
Ask a Question
  • Home
  • Add group
  • Groups page
  • Feed
  • User Profile
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Buy Points
  • Users
  • Help
  • Buy Theme
  • SEARCH
Home/ Questions/Q 6072797
In Process

The Archive Base Latest Questions

Editorial Team
  • 0
Editorial Team
Asked: May 23, 20262026-05-23T10:12:00+00:00 2026-05-23T10:12:00+00:00

I’m working with a sloppy code for a game and it causes OutOfMemoryError: bitmap

  • 0

I’m working with a sloppy code for a game and it causes OutOfMemoryError: bitmap size exceeds VM budget.

If I’m right the VM budget is 16 MB.

I’m having trouble getting it straight, my MainPanel class is extending SufaceView and implements SurfaceHolder.Callback.

The problem is I need to get to the bitmaps from another class. I’m guessing this should not be hard?

I have a class named EnemyCreator which spawns the enemies, and the Entity (enemy) needs a bitmap to be created. But how do I make a new bitmap in EnemyCreator instead of in MainPanel?

Right now the Bitmaps are static in MainPanel which I’m guessing is bad design and will cause the sort of memory leaks the game suffers from (the problem states: android.graphics.Bitmap.nativeCreate(Native Method) ).

Example MainPanel:

public static Bitmap ufoShieldBitMap = (BitmapFactory.decodeResource(getResources(), R.drawable.ufo_shield, optionsAlpha));
public static Bitmap explosion_SmallBitmap = (BitmapFactory.decodeResource(getResources(), R.drawable.explosion, options));

Example EnemyCreator:

private void createAstroid() {
    int randomAstroid = this.random.nextInt(astroidCount);
    int randomXpos = this.random.nextInt(BackgroundManager.INSTANCE.screenWidth - 40);

    switch(randomAstroid) {

    case 0:
        new EnemyAstroid(MainPanel.astroidBitmap, randomXpos, SPAWN_Y, 17, 17); // X, Y, FPS, FrameCount
        break;
}

Anyone have suggestions?

  • 1 1 Answer
  • 0 Views
  • 0 Followers
  • 0
Share
  • Facebook
  • Report

Leave an answer
Cancel reply

You must login to add an answer.

Forgot Password?

Need An Account, Sign Up Here

1 Answer

  • Voted
  • Oldest
  • Recent
  • Random
  1. Editorial Team
    Editorial Team
    2026-05-23T10:12:00+00:00Added an answer on May 23, 2026 at 10:12 am

    for your note.
    just create one Bitmap object for one class/type.
    no need to recreate it everytime you create a new object. the bitmap is reuseable and the canvas can draw it as much as it needed.

    I realized this because I’ve had the same issue before

    • 0
    • Reply
    • Share
      Share
      • Share on Facebook
      • Share on Twitter
      • Share on LinkedIn
      • Share on WhatsApp
      • Report

Sidebar

Related Questions

link Im having trouble converting the html entites into html characters, (&# 8217;) i
this is what i have right now Drawing an RSS feed into the php,
I ran into a problem. Wrote the following code snippet: teksti = teksti.Trim() teksti
I want use html5's new tag to play a wav file (currently only supported
Seemingly simple, but I cannot find anything relevant on the web. What is the
Does anyone know how can I replace this 2 symbol below from the string
I'm trying to decode HTML entries from here NYTimes.com and I cannot figure out
That's pretty much it. I'm using Nokogiri to scrape a web page what has
I have just tried to save a simple *.rtf file with some websites and
I want to count how many characters a certain string has in PHP, but

Explore

  • Home
  • Add group
  • Groups page
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Users
  • Help
  • SEARCH

Footer

© 2021 The Archive Base. All Rights Reserved
With Love by The Archive Base

Insert/edit link

Enter the destination URL

Or link to existing content

    No search term specified. Showing recent items. Search or use up and down arrow keys to select an item.