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Home/ Questions/Q 9051987
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Editorial Team
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Editorial Team
Asked: June 16, 20262026-06-16T13:03:14+00:00 2026-06-16T13:03:14+00:00

I’m working with about 50 AVAudioPlayers that each load a separate audio file. The

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I’m working with about 50 AVAudioPlayers that each load a separate audio file. The files are fixed and within the app bundle. They are triggered by events later on in the app. Currently I’m hardcoding the creation of each player instance, like so:

//No01
NSURL *no01URL = [[NSURL alloc] initFileURLWithPath: [[NSBundle mainBundle] pathForResource:@"audio1" ofType:@"aiff"]]; 
self.no01Player = [[AVAudioPlayer alloc] initWithContentsOfURL:no01URL error:nil];  
no01Player.numberOfLoops = 0;
no01Player.volume = 0;
no01Player.delegate = self;

//No02
NSURL *no02URL = [[NSURL alloc] initFileURLWithPath: [[NSBundle mainBundle] pathForResource:@"audio2" ofType:@"aiff"]]; 
self.no02Player = [[AVAudioPlayer alloc] initWithContentsOfURL:no02URL error:nil];  
no02Player.numberOfLoops = 0;
no02Player.volume = 0;
no02Player.delegate = self;

//No03 and so on...

Obviously this is labourious and bad coding practice. I’d like to instead have the list of files in a Plist and load these into variables that populate just one example of the above code. I’d like to learn how to be DRY with this but have limited experience of loading data from Plists, arrays, dictionaries, etc.

Any help is appreciated, even if it is to point me in the direction of a relevant tutorial.

Thank you.

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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-06-16T13:03:15+00:00Added an answer on June 16, 2026 at 1:03 pm

    OK for anyone else needing to do this, here’s what I ended up with:

    //Load location data from Plist file into an Array
    
    NSString *path = [[NSBundle mainBundle] pathForResource:@"Audionodes" ofType:@"plist"];
    locationArray = [[NSArray alloc] initWithContentsOfFile:path];
    
    // Create AVAudioPlayers for this view
    
    self.audioPlayerArray = [[NSMutableArray alloc] init];
    
    for (int i = 0; i < [locationArray count]; i++) {
    
        NSString *filename = [[locationArray objectAtIndex:i] valueForKey:@"filename"];
        NSString *filetype = [[locationArray objectAtIndex:i] valueForKey:@"filetype"];
        int loops = [[[locationArray objectAtIndex:i] valueForKey:@"loops"] intValue];
        NSURL *url = [[NSURL alloc]initFileURLWithPath:[[NSBundle mainBundle] pathForResource:filename ofType:filetype]];
    
        AVAudioPlayer *player = [[AVAudioPlayer alloc] initWithContentsOfURL:url error:nil];
        player.delegate = self;
        player.numberOfLoops = loops;
        player.volume = 0;
    
        [self.audioPlayerArray addObject:player];
    
        [url release];
        [player release];
    
    }
    

    Putting the generated players in audioPlayerArray means I can get at them later.

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