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Home/ Questions/Q 3226534
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Editorial Team
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Editorial Team
Asked: May 17, 20262026-05-17T16:28:05+00:00 2026-05-17T16:28:05+00:00

I’m working with Android, trying to make my AudioTrack application play a Windows .wav

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I’m working with Android, trying to make my AudioTrack application play a Windows .wav file (Tada.wav). Frankly, it shouldn’t be this hard, but I’m hearing a lot of strange stuff. The file is saved on my phone’s mini SD card and reading the contents doesn’t seem to be a problem, but when I play the file (with parameters I’m only PRETTY SURE are right), I get a few seconds of white noise before the sound seems to resolve itself into something that just may be right.

I have successfully recorded and played my own voice back on the phone — I created a .pcm file according to the directions in this example:

http://emeadev.blogspot.com/2009/09/raw-audio-manipulation-in-android.html

(without the backwards masking)…

Anybody got some suggestions or awareness of an example on the web for playing a .wav file on an Android??

Thanks,
R.

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  1. Editorial Team
    Editorial Team
    2026-05-17T16:28:06+00:00Added an answer on May 17, 2026 at 4:28 pm

    I stumbled on the answer (frankly, by trying &^@! I didn’t think would work), in case anybody’s interested… In my original code (which is derived from the example in the link in the original post), the data is read from the file like so:

        InputStream             is  = new FileInputStream       (file);
        BufferedInputStream     bis = new BufferedInputStream   (is, 8000);
        DataInputStream         dis = new DataInputStream       (bis);      //  Create a DataInputStream to read the audio data from the saved file
    
        int i = 0;                                                          //  Read the file into the "music" array
        while (dis.available() > 0)
        {
            music[i] = dis.readShort();                                     //  This assignment does not reverse the order
            i++;
        }
    
        dis.close();                                                        //  Close the input stream
    

    In this version, music[] is array of SHORTS. So, the readShort() method would seem to make sense here, since the data is 16-bit PCM… However, on the Android that seems to be the problem. I changed that code to the following:

         music=new byte[(int) file.length()];//size & length of the file
        InputStream             is  = new FileInputStream       (file);
        BufferedInputStream     bis = new BufferedInputStream   (is, 8000);
        DataInputStream         dis = new DataInputStream       (bis);      //  Create a DataInputStream to read the audio data from the saved file
    
        int i = 0;                                                          //  Read the file into the "music" array
        while (dis.available() > 0)
        {
            music[i] = dis.readByte();                                      //  This assignment does not reverse the order
            i++;
        }
    
        dis.close();                                                        //  Close the input stream
    

    In this version, music[] is an array of BYTES. I’m still telling the AudioTrack that it’s 16-bit PCM data, and my Android doesn’t seem to have a problem with writing an array of bytes into an AudioTrack thus configured… Anyway, it finally sounds right, so if anyone else wants to play Windows sounds on their Android, for some reason, that’s the solution. Ah, Endianness……

    R.

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