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Editorial Team
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Editorial Team
Asked: June 17, 20262026-06-17T13:45:27+00:00 2026-06-17T13:45:27+00:00

I’m working with bitmaps in C#, and as you know bitmaps are usually stored

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I’m working with bitmaps in C#, and as you know bitmaps are usually stored as 24bpp or 32bpp in memory (when locked). After extracting the int color value of a pixel, I need to read one byte at a time to get R, G, B and edit the same bytes to modify RGB respectively. Is there a way using pointers to modify any given byte of a 4-byte 32-bit int? Or maybe I can create a struct and cast the int to a struct that allows access/modification of individual bytes?

int color = 0xFFAABB

// attempt to read individual bytes of an int
int R = *((*color));
int G = *((*color)+1);
int B = *((*color)+2);

// attempt to modify individual bytes of an int
*((*color)) = R;
*((*color)+1) = G;
*((*color)+2) = B;

I need such a method for fast reading/writing of individual bytes. If there is an unsafe method to work with such pointers I don’t mind that too. I cannot convert each pixel to a Color object since its too slow for high-speed image manipulation.

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  1. Editorial Team
    Editorial Team
    2026-06-17T13:45:28+00:00Added an answer on June 17, 2026 at 1:45 pm

    Generally what I do is create a struct as you’ve said:

    public struct Pixel {
        public byte Blue;
        public byte Green;
        public byte Red;
        public byte Alpha;
    }
    

    Then I have a utility functions such as:

    public void SetPixel(int x, int y, Pixel colour) {
        Pixel* pixel = GetPixelAt(x, y);
        *pixel = colour;
    }
    
    public Pixel* GetPixelAt(int x, int y) {
        return (Pixel*)((byte*)_bitmapData.Scan0.ToPointer() + y * _width + x * sizeof(Pixel));
    }
    

    Then you can just call it like this:

    Pixel p;
    p.Red = 255;
    p.Green = 0;
    p.Blue = 0;
    p.Alpha = 255;
    
    SetPixel(0, 0, p);
    

    _bitmapData is the BitmapData structure returned via LockBits.

    EDIT:

    From comments. This is how you would convert them:

    // from pixel to int
    Pixel p;
    p.Red = 0;
    p.Green = 0;
    p.Blue = 0;
    p.Alpha = 0;
    
    int* i = (int*)&p;
    
    // from int to pixel
    Pixel p2;
    
    p2 = *(Pixel*)&i;
    

    Untested, but should be okay.

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