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Home/ Questions/Q 7029591
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Editorial Team
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Editorial Team
Asked: May 28, 20262026-05-28T00:33:33+00:00 2026-05-28T00:33:33+00:00

I’m working with DirectX (C++) and inside a game i have the coordinates of

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I’m working with DirectX (C++) and inside a game i have the coordinates of an object somewhere in a world (x,y,z).

How can i translate the objects coordinates to screen coordinates? I’m particularly interested in Vector3 to Screen positions, if that’s even possible?

An example of the coordinates i have is:

x=1403.722900
y=2892.604736
z=79.125000
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  1. Editorial Team
    Editorial Team
    2026-05-28T00:33:33+00:00Added an answer on May 28, 2026 at 12:33 am

    The DirectX function you need is D3DXVec3Project

    http://msdn.microsoft.com/en-us/library/windows/desktop/bb205516%28v=VS.85%29.aspx

    You pass in a D3DXVECTOR3 in world coordinates, along with pointers to the viewport and the various matrices (world, projection, view). Output of the function is the screen coordinates.

    There is also a D3DXVec3Unproject function for going the other direction, from screen coordinates to world coordinates.

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