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Home/ Questions/Q 8142253
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Editorial Team
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Editorial Team
Asked: June 6, 20262026-06-06T12:45:16+00:00 2026-06-06T12:45:16+00:00

I’m working with OpenGL and DirectX, and I’ve started developing the basics for the

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I’m working with OpenGL and DirectX, and I’ve started developing the basics for the object-oriented game classes. The structure of the current classes is as follows:

Object
—|—Actor
———|—Pawn
———|—Controller

So I have the Pawn and Controller class that inherit Actor which inherits Object.

The problem is that I need to have a reference of Controller in the pawn class and an instance of Pawn in the controller class.
Because of this I forward-declared Pawn and Controller in Actor.h:

// Actor.h

// (...) Actor Declaration (...)

class Pawn;
class Controller;

And then in Pawn.h:

// Pawn.h

class Pawn : public Actor
{
private:
    Controller* controller;
public:
    void DoSomethingWithController(void);
}

This is all good, no errors and all. The problem is when I want to access the members in that class:

void Pawn::DoSomethingWithController(void)
{
    // this->controller-> can't access members like this (members not found)
}

So, what should I do to be able to have a pointer of Controller in Pawn and a pointer to a Pawn in my Controller keeping them in different files (.h and .cpp) and at the same time being able to access it’s members?

Thank you for your time. 😀

[if more information is required I’ll provide it]

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  1. Editorial Team
    Editorial Team
    2026-06-06T12:45:18+00:00Added an answer on June 6, 2026 at 12:45 pm

    Forward declaration says to compiler that given type will be provided further. Compiler doesn’t have a clue about fields or members of that type. Therefore you need to include corresponding .h file in your .cpp file (the place you access the members of “controller” class).

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