I’m working with Superbible 5th edition and I’ve already come across a problem with the first program. I’ve been able to fix a good amount of problems by adding in Windows.h and taking out the line #define FREEGLUT_STATIC, but I can’t get past the linker errors I have right now.
#include <Windows.h>
#include <GLTools.h>
#include <GLShaderManager.h>
#include <gl\glew.h>
#include <gl\glut.h>
GLBatch triangleBatch;
GLShaderManager shaderManager;
void ChangeSize(int w, int h)
{
glViewport(0, 0, w, h);
}
void SetupRC()
{
glClearColor(0.0f, 0.0f, 1.0f, 1.0f);
shaderManager.InitializeStockShaders();
GLfloat vVerts[] =
{
-0.5f, 0.0f, 0.0f,
0.5f, 0.0f, 0.0f,
0.0f, 0.5f, 0.0f
};
triangleBatch.Begin(GL_TRIANGLES, 3);
triangleBatch.CopyVertexData3f(vVerts);
triangleBatch.End();
}
void RenderScene(void)
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
GLfloat vRed[] = { 1.0f, 0.0f, 0.0f, 1.0f };
shaderManager.UseStockShader(GLT_SHADER_IDENTITY, vRed);
triangleBatch.Draw();
glutSwapBuffers();
}
int main(int argc, char* argv[])
{
gltSetWorkingDirectory(argv[0]);
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_RGBA | GLUT_DEPTH | GLUT_STENCIL);
glutInitWindowSize(800, 600);
glutCreateWindow("Triangle");
glutReshapeFunc(ChangeSize);
glutDisplayFunc(RenderScene);
GLenum err = glewInit();
if(GLEW_OK != err)
{
fprintf(stderr, "GLEW Error: %s\n", glewGetErrorString(err));
return 1;
}
SetupRC();
glutMainLoop();
return 0;
}
and these are the errors I am getting:
1>triangle test.obj : error LNK2019: unresolved external symbol "public: void __thiscall GLBatch::End(void)" (?End@GLBatch@@QAEXXZ) referenced in function "void __cdecl SetupRC(void)" (?SetupRC@@YAXXZ)
1>triangle test.obj : error LNK2019: unresolved external symbol "public: void __thiscall GLBatch::Begin(unsigned int,unsigned int,unsigned int)" (?Begin@GLBatch@@QAEXIII@Z) referenced in function "void __cdecl SetupRC(void)" (?SetupRC@@YAXXZ)
1>triangle test.obj : error LNK2019: unresolved external symbol "public: bool __thiscall GLShaderManager::InitializeStockShaders(void)" (?InitializeStockShaders@GLShaderManager@@QAE_NXZ) referenced in function "void __cdecl SetupRC(void)" (?SetupRC@@YAXXZ)
1>triangle test.obj : error LNK2019: unresolved external symbol "public: void __thiscall GLBatch::CopyVertexData3f(float (*)[3])" (?CopyVertexData3f@GLBatch@@QAEXPAY02M@Z) referenced in function "public: void __thiscall GLBatch::CopyVertexData3f(float *)" (?CopyVertexData3f@GLBatch@@QAEXPAM@Z)
1>triangle test.obj : error LNK2019: unresolved external symbol "public: virtual void __thiscall GLBatch::Draw(void)" (?Draw@GLBatch@@UAEXXZ) referenced in function "void __cdecl RenderScene(void)" (?RenderScene@@YAXXZ)
1>triangle test.obj : error LNK2019: unresolved external symbol "public: int __cdecl GLShaderManager::UseStockShader(enum GLT_STOCK_SHADER,...)" (?UseStockShader@GLShaderManager@@QAAHW4GLT_STOCK_SHADER@@ZZ) referenced in function "void __cdecl RenderScene(void)" (?RenderScene@@YAXXZ)
1>triangle test.obj : error LNK2019: unresolved external symbol _glewGetErrorString referenced in function _main
1>triangle test.obj : error LNK2019: unresolved external symbol _glewInit referenced in function _main
1>triangle test.obj : error LNK2019: unresolved external symbol "void __cdecl gltSetWorkingDirectory(char const *)" (?gltSetWorkingDirectory@@YAXPBD@Z) referenced in function _main
1>triangle test.obj : error LNK2019: unresolved external symbol "public: __thiscall GLBatch::GLBatch(void)" (??0GLBatch@@QAE@XZ) referenced in function "void __cdecl `dynamic initializer for 'triangleBatch''(void)" (??__EtriangleBatch@@YAXXZ)
1>triangle test.obj : error LNK2019: unresolved external symbol "public: __thiscall GLShaderManager::GLShaderManager(void)" (??0GLShaderManager@@QAE@XZ) referenced in function "void __cdecl `dynamic initializer for 'shaderManager''(void)" (??__EshaderManager@@YAXXZ)
1>triangle test.obj : error LNK2019: unresolved external symbol "public: virtual __thiscall GLBatch::~GLBatch(void)" (??1GLBatch@@UAE@XZ) referenced in function "void __cdecl `dynamic atexit destructor for 'triangleBatch''(void)" (??__FtriangleBatch@@YAXXZ)
1>triangle test.obj : error LNK2019: unresolved external symbol "public: __thiscall GLShaderManager::~GLShaderManager(void)" (??1GLShaderManager@@QAE@XZ) referenced in function "void __cdecl `dynamic atexit destructor for 'shaderManager''(void)" (??__FshaderManager@@YAXXZ)
It should be able to compile with just the included files from the website, but it’s not.
You’ll have to add some libraries to the project that provide the mentioned function bodies. You can do this using the project properties (“Linker”, “Input”, “Additional Dependencies”) or a
#pragmaline anywhere in your source code:I don’t know about the library name; it’s most likely explained somewhere in the book, but it might be
GLTools.liborGLShaderManager.lib(or something different; you should have these files somewhere alongside the include files (but in alibdirectory).Edit: You’re missing the lib file for glew as well (
glew32.lib).