I’m working with the QuickBox2D library, and I’m trying to move one object to the bottom of the stage.
But it’s not working, QuickBox2D doesn’t seem to recognize it.
Call to a possibly undefined method setChildIndex through a reference with static type com.actionsnippet.qbox:QuickBox2D.
Object:
var gameBall:QuickObject;
ChildIndex
sim.setChildIndex(gameBall, 0);
The QuickBox2D class inherits from EventDispatcher, not DisplayObjectContainer where setChildIndex is defined. I don’t see a way to handle z-indicies in the QuickBox2D system, which actually makes sense to me because objects shouldn’t overlap in a physical system.