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Home/ Questions/Q 7498217
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Editorial Team
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Editorial Team
Asked: May 29, 20262026-05-29T19:23:23+00:00 2026-05-29T19:23:23+00:00

I’m working with the source code for VirtualJoystick and I’m confused about the method

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I’m working with the source code for VirtualJoystick and I’m confused about the method binding:

__bind = function(fn, me){return function(){return fn.apply(me, arguments); }; };
this._$onTouchStart = __bind(this._onTouchStart , this);

Next it creates an eventListener:

this._container.addEventListener( 'touchstart'  , this._$onTouchStart   , false );

which refers to a later-defined method:

VirtualJoystick.prototype._onTouchStart = function(event)
{
if( event.touches.length != 1 ) return;
event.preventDefault();
var x   = event.touches[ 0 ].pageX;
var y   = event.touches[ 0 ].pageY;
return this._onDown(x, y)
}

This seems convoluted to me. Why bind the alias before creating the eventListener?

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  1. Editorial Team
    Editorial Team
    2026-05-29T19:23:24+00:00Added an answer on May 29, 2026 at 7:23 pm

    Because otherwise it would be called with a this equal to the global object (or to null in strict mode).

    The same would happen if you did

    var temp = this._onTouchStart;
    temp();
    

    In general any time you “alias” a method, i.e. don’t call it directly as a method (with the appropriate object behind the dot), you lose the this context for it. Passing a method as a parameter does exactly this kind of aliasing, which is why it’s necessary for addEventListener.

    __bind, or its standard version Function.prototype.bind, gets around this, making sure that the function is called with the this pointer it expects. It creates a version of the function that is always called with the bound this, instead of the contextually-determined version.

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