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Home/ Questions/Q 3879206
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Editorial Team
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Editorial Team
Asked: May 19, 20262026-05-19T22:42:00+00:00 2026-05-19T22:42:00+00:00

I’m writing a Binary file converter in which I need to convert 1-6 byte

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I’m writing a Binary file converter in which I need to convert 1-6 byte arrays into int (short-long) values. At the moment I’m using following three functions, I want to know is there anyway to improve the performance?

private string byteToShortParse(byte[] recordData, int offset, int length)
{
    byte[] workingSet = new byte[2];
    Buffer.BlockCopy(recordData, offset, workingSet, 0, length);
    return (BitConverter.ToInt16(workingSet, 0).ToString());
}

private string byteToIntParse(byte[] recordData, int offset, int length)
{
    byte[] workingSet = new byte[4];
    Buffer.BlockCopy(recordData, offset, workingSet, 0, length);
    return (BitConverter.ToInt32(workingSet, 0).ToString());
}

private string byteToLongParse(byte[] recordData, int offset, int length)
{
    byte[] workingSet = new byte[8];
    Buffer.BlockCopy(recordData, offset, workingSet, 0, length);
    return (BitConverter.ToInt32(workingSet, 0).ToString());
}
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  1. Editorial Team
    Editorial Team
    2026-05-19T22:42:00+00:00Added an answer on May 19, 2026 at 10:42 pm

    Edit2:

    I suppose if the number of bytes you need to convert to int is variable length (which does seem strange), I suggest doing it this way:

    private string bytesToIntParse(byte[] recordData, int offset, int length)
    {
        long result = 0;
        for (int i = 0; i < length; ++i)
        {
            result |= ((long)recordData[i + offset]) << (i * 8);
        }
        return result.ToString();
    }
    

    Now you have one function, no Buffer.BlockCopy and it supports any length.

    Edit1:

    You could use unsafe code such as:

    // I don't think you need to specify a length parameter, since int32 is always 4 bytes
    private string byteToIntParse(byte[] recordData, int offset, int length)
    {
        unsafe
        {
            fixed (byte* p = &recordData[offset])
            {
                // This result will differ on little and big endian architectures.
                return (*(int*)p).ToString();
            }
        }
    }
    

    But this is what BitConverter does internally, so I don’t think you will gain any performance

    Why are you copying the bytes into workingSet? You could just:

    return BitConverter.ToInt32(recordData, offset).ToString()

    I guess that yields a performance boost since you don’t have to call Buffer.BlockCopy every time 😛

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