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Home/ Questions/Q 7693097
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Editorial Team
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Editorial Team
Asked: May 31, 20262026-05-31T21:00:22+00:00 2026-05-31T21:00:22+00:00

I’m writing a blackjack program and would like to be able to write the

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I’m writing a blackjack program and would like to be able to write the top scores to a file. Obviously the first few times the program is run it will populate the high score list with every score, after which I’d like only scores that are greater than the number 10 score to be added, and the initial number 10 score (now number 11) to be deleted. I’ve been thinking of using a linked list like this:

struct highScore
{
    char name;
    int score;
    highScore *next;
}; 

My knowledge of linked lists is pretty basic so I intend on doing my research before I can actually code it.
I’m wondering if I’m overcomplicating this and if there’s a simpler way to get the job done, or am I on the right track here?

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  1. Editorial Team
    Editorial Team
    2026-05-31T21:00:23+00:00Added an answer on May 31, 2026 at 9:00 pm

    I do not think that linked list is best approach. Do not take me wrong, but linked list is used to add and to remove at random position, most commonly at beginning or end. Problem whit linked list is that it has same inefficiency to find element as ordinary array, becuase it has to check each element until it finds one.

    I think that using array will make your program having same efficiency and less complicated code.

    Comparing both data structures (linked list and array):

    1. Finding element is in both case proportional to length in average.

    2. Inserting element at end is constant in both structures.

    3. Linked lists are efficient to add element at any position, but position has to be found, so this compensates whit problem that array has, where you have to move right elements by one position on right.

    I think that something like

      typedef struct
      {
          int score;
          char name[51]; //name should hold 50 chars and null
      } highScore;
    
      highScore scores[10]; // voilla 10 scores
    
    
      //or if you need little bit of complications 
      //and more speed when moving array during insertion
      highScore * scorespointer[10]; //array of 10 pointers on score
    

    Will make simple solution whit same efficiency as linked list.

    If you implement your structure as linked list you will not be able to serialize this directly in file, because you can store only name and score, but not pointer on next highScore. Pointers can not be stored in file, because they are dynamical allocated and are valid only during program lifetime.

    If you are disappointed whit this solution, you can check heap and tree for ultimate efficency for more than few (like in your case) scores.

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