I’m writing a card game. Right now I’m having problems with mouse handling. Below is the timer that handles the game flow of drawing and discarding cards.
final Timer timer = new Timer(1000, null);
timer.addActionListener(new ActionListener() {
public void actionPerformed(ActionEvent e) {
b.players[p].drawCard();
if(p==0) // player zero is the human player
{
timer.stop();
// ...
b.players[p].discardCard(i);
timer.start();
}
else
b.players[p].discardCard(0);
p=(p+1)%4;
b.repaint();
}
});
The thing is that I want to stop the timer, wait until the user clicks the card he wants to discard, then start the timer again. b implements MouseListener in a basic way:
public void mouseClicked(MouseEvent arg0)
{
clickX = arg0.getX();
clickY = arg0.getY();
}
There’s also the xYtoCardIndex() method somewhere out there.
What do I do here? I assume I have to do nothing in a nonblocking way, right?
In pseudo-code, in your MouseEventListener :
In your drawCard function :
This way, when the player draws a card, the timer stops until a card is discarded.