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Asked: May 10, 20262026-05-10T18:49:39+00:00 2026-05-10T18:49:39+00:00

I’m writing a CESetup.dll for a Windows Mobile app. It must be unmanaged, which

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I’m writing a CESetup.dll for a Windows Mobile app. It must be unmanaged, which I have little experience with. So I’m unsure of whether I should free the memory I allocate and how I do it.

Here’s the function I’ve written:

    Uninstall_Init(     HWND        hwndParent,     LPCTSTR     pszInstallDir ) {     LPTSTR folderPath = new TCHAR[256];     _stprintf(folderPath, _T('%s\\cache'), pszInstallDir);     EmptyDirectory(folderPath);     RemoveDirectory(folderPath);      _stprintf(folderPath, _T('%s\\mobileadmin.dat'), pszInstallDir);     DeleteFile(folderPath);  // To continue uninstallation, return codeUNINSTALL_INIT_CONTINUE // If you want to cancel installation, // return codeUNINSTALL_INIT_CANCEL return codeUNINSTALL_INIT_CONTINUE; } 

As I understand it, folderPath is allocated on the heap. EmptyDirectory() is my own function that removes all content in the directory. RemoveDirectory() and DeleteFile() are system calls.

My question is should I deallocate folderPath before the function exits? If I should, how do I do it?

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  1. 2026-05-10T18:49:40+00:00Added an answer on May 10, 2026 at 6:49 pm

    I think you want to use this:

    delete [] folderPath; 

    It looks like you’re allocating an array of TCHARs, which makes sense since it’s a string. When you allocate an array, you must delete using the array delete operator (which you get by including the brackets in the delete statement). I’m pretty sure you’ll get a memory leak with Treb’s solution.

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