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Home/ Questions/Q 101561
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Asked: May 11, 20262026-05-11T00:47:40+00:00 2026-05-11T00:47:40+00:00

I`m writing a chat using WinSock2 and WinAPI functions. And I have a little

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I`m writing a chat using WinSock2 and WinAPI functions. And I have a little trouble.
I store the std::vector of client connections on server. When new client connects, new thread starts and all work with the client is done in this new thread. I do not use classes (I know it is not very good) so this list of connections is just defined as global variable.
It seems to me that it can be a situation when several threads try to access this list simultaneously. Though I have not noticed that there are any problems with that, do I need to do something like this:

 template  class SharedVector {     std::vector vect;     CRITICAL_SECTION cs;     SharedVector(const SharedVector& rhs) {} public:     SharedVector();     explicit SharedVector(const CRITICAL_SECTION& CS);     void PushBack(const T& value);     void PopBack();     unsigned int size();     T& operator[](int index);     virtual ~SharedVector(); };  template SharedVector::SharedVector() {     InitializeCriticalSection(&cs); }  template SharedVector::SharedVector(const CRITICAL_SECTION& r): cs(r) {     InitializeCriticalSection(&cs); }  template void SharedVector::PushBack(const T& value) {     EnterCriticalSection(&cs);     vect.push_back(value);     LeaveCriticalSection(&cs); }  template void SharedVector::PopBack() {     EnterCriticalSection(&cs);     vect.pop_back();     LeaveCriticalSection(&cs); } 

So, does my situation require using CRITICAL_SECTION and am I just the lucky guy who did not find a mistake?

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  1. 2026-05-11T00:47:41+00:00Added an answer on May 11, 2026 at 12:47 am

    Yes, you are just lucky never to experience any problems. This is the problem with synchronization issues and race conditions, that the code will work in 99.9% of all cases, and when disaster strikes you won’t know why.

    I would take away the constructor taking a CRITICAL_SECTION as a parameter since it is not clear without looking at (presumably non-existing) documentation to realize that the constructor will initialize it.

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