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Home/ Questions/Q 3331614
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Editorial Team
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Editorial Team
Asked: May 17, 20262026-05-17T23:36:08+00:00 2026-05-17T23:36:08+00:00

I’m writing a class for solving sudoku puzzles that has some two dimensional arrays

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I’m writing a class for solving sudoku puzzles that has some two dimensional arrays which contain pointers to Cells that point back to these two dimensional arrays. Something like this:

def class Sudoku
  attr :rows, :columns, :blocks

  def initialize
    # build each of the rows, columns, and blocks with a 9x9 map of Cells
  end
end

def class Cell
  attr :value, :row, :column, :block

  def initialize(row, column, block, value)
    # set each pointer to its parent row, column and block etc
  end
end

The problem is that when I do something like:

p = Puzzle.new

in irb, irb freezes up. I’ve modified some of the code now so it doesn’t do that but now if I do:

irb> p.rows
=> TONS OF SHIT GETS RETURNED

it outputs tons and tons of nested pointers and takes about 20 seconds to return to the irb prompt. A lot of this has to do with some infinite pointers i.e.:

p.rows[0][0].row[0].row[0].row[0]....

So I’m wondering if there is a way for Ruby to just return a shallow representation of this array since all of its pointers end up pointing back to itself.

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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-05-17T23:36:08+00:00Added an answer on May 17, 2026 at 11:36 pm

    Redefine inspect in Puzzle and display only what you want.

    For example:

    def inspect
      "Puzzle with size #{rows.size}"
    end
    
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