I’m writing a code for a simple text based game, and when I purchase a car, the HP and TOPSPEED are registering for integers different than specified.
I’ve looked over the code myself, perhaps I’m not seeing it, but the Dodge Intrepid should register at 214hp and 140mph top speed, however when I enter the race menu, it registers for 320hp and 160mph top speed, which are the settings of the Mitsubishi 3000GT and the Dodge Stealth of the last beta. I imported the “race” code from the previous beta, being careful to omit any information about the cars used in the previous beta. If you can find my mistake or point anything out, it would be greatly appreciated (I’m including the code with my post). Thanks for your time. (I’m probably overlooking something) (Written in C, compiled and linked with DevC++)
#include <stdio.h>
#include <stdlib.h>
#include <time.h>
/*HP at RACE is malfunctioning, look over code.*/
int rnd(int range);
void seedrnd(void);
int main()
{
char name[15];
char ocar;
char exit;
char partsA;
char partsB;
char partsC;
char choice;
char dealer;
char model;
int bhp;
int ohp;
int tspd;
int otspd;
int score;
int oscore;
int cash;
int bonus;
int parts1;
int parts2;
int parts3;
int car1;
int car2;
int car3;
int car;
int hp1;
int hp2;
int hp3;
int tspd1;
int tspd2;
int tspd3;
printf("What is your name?\n");
scanf("%s",name);
parts1=1;
parts2=1;
parts3=1;
hp1=214;
tspd1=140;
hp2=490;
tspd2=190;
hp3=320;
tspd3=160;
car=0;
car1=0;
car2=0;
car3=0;
cash=40000;
while(exit!='-')
{
printf("\nMenu:\n1.Garage\n2.Race\n3.Parts Shop\n4.Dealerships\n\n");
choice=getch();
if(choice=='1')
{
printf("Welcome to %s's garage:\n\n",name);
if(car1>0)
{
printf("1.Dodge Intrepid\n");
}
if(car2>0)
{
printf("2.1988 Vector M12\n");
}
if(car3>0)
{
printf("3.Mitsubishi 3000GT\n");
}
car=getch();
if(car=='1')
{
if(car1>0)
{
printf("You are now driving a Dodge Intrepid\n");
car=1;
}
if(car1<1)
{
printf("You do not yet own this vehicle\n");
}
}
if(car=='2')
{
if(car2>0)
{
printf("You are now driving a 1988 Vector M12\n");
car=2;
}
if(car2<1)
{
printf("You do not yet own this vehicle\n");
}
}
if(car=='3')
{
if(car3>0)
{
printf("You are now driving a Mitsubishi 3000GT\n");
car=3;
}
if(car<1)
{
printf("You do not yet own this vehicle\n");
}
}
}
if(choice=='2')
{
if(car=1)
{
bhp=hp1;
tspd=tspd1;
}
if(car=2)
{
bhp=hp2;
tspd=tspd2;
}
if(car=3)
{
bhp=hp3;
tspd=tspd3;
}
/*Begin Race Mechanism*/
printf("Your selected car has %dhp and %dmph top speed\n\n",bhp,tspd);
printf("Now choose your opponent:\n");
printf("1.Rachel (150-250hp 110-130mph)\n");
printf("2.Kyle (250-350hp 130-170mph)\n");
printf("3.Darrian (350-450hp 170-210mph)\n");
printf("4.Chelsea (450-550hp 210-220mph)\n");
ocar=getch();
seedrnd();
if(ocar=='1')
{
ohp=rnd(100)+151;
otspd=rnd(20)+111;
bonus=500;
}
else if(ocar=='2')
{
ohp=rnd(100)+251;
otspd=rnd(40)+131;
bonus=1000;
}
else if(ocar=='3')
{
ohp=rnd(100)+351;
otspd=rnd(40)+171;
bonus=1500;
}
else if(ocar=='4')
{
ohp=rnd(100)+451;
otspd=rnd(10)+211;
bonus=2000;
}
else
{
printf("Haha, you're racing Eli\nNo contest here\n");
ohp=2;
otspd=25;
}
printf("Match-up:%s %dhp %dmph top speed\n",name,bhp,tspd);
printf(" vs \n");
printf("Opponent: %dhp %dmph top speed\n",ohp,otspd);
getch();
score=bhp*tspd;
oscore=ohp*otspd;
printf("Let the race begin\n");
sleep(1000);
printf("3\n");
sleep(1000);
printf("2\n");
sleep(1000);
printf("1\n");
sleep(1000);
printf("!\n\n");
sleep(2000);
printf("The race is over, and the winner is!!!\n\n\n\n");
sleep(3000);
if(score>oscore)
{
printf("YOU!!!\n");
cash=cash+(bonus);
}
else if(score<oscore)
{
printf("Your Opponent...\n");
}
else
{
printf("...neither of you, it was a tie!\n");
cash=cash+(bonus/2);
}
printf("You now have$%d.\n\n",cash);
}/* Closes choice 2*/
if(choice=='3')
{
/* Parts Shop*/
printf("Under Construction\n");
}
if(choice=='4')
{
printf("Press 'y' to exit\n");
printf("Please Select a Dealership\n");
printf("1.Dodge\n2.Vector\n3.Mitsubishi\n\n");
while(dealer!='y')
{
dealer=getch();
if(dealer=='1')
{
printf("DODGE:\n");
if(car1<1)
printf("1.Dodge Intrepid (214hp 140mph) $21,000\n\n");
model=getch();
if(model=='1')
{
if(cash<21000)
{
printf("You cannot afford this vehicle\n\n");
}
if(cash>=21000)
{
if(car1>0)
{
printf("You have already purchased this vehicle\n\n");
}
if(car1<1)
{
car1=car1+1;
cash=cash-21000;
printf("Thank You for purchasing this Dodge Intrepid\n\n");
}
}
}
}
if(dealer=='2')
{
printf("VECTOR:\n");
if(car2<1)
printf("1.1988 Vector M12 (490hp 190mph)$180,000\n\n");
model=getch();
if(model=='1')
{
if(cash<180000)
{
printf("You cannot afford this vehicle\n\n");
}
if(cash>=180000)
{
if(car2>0)
{
printf("You have already purchased this vehicle\n\n");
}
if(car2<1)
{
car2=car2+1;
cash=cash-180000;
printf("Thank You for purchasing this 1988 Vector M12\n\n");
}
}
}
}
if(dealer=='3')
{
printf("MITSUBISHI:\n");
if(car3<1)
printf("1.Mitsubishi 3000GT (320hp 160mph) $60,000\n\n");
model=getch();
if(model=='1')
{
if(cash<60000)
{
printf("You cannot afford this vehicle\n\n");
}
if(cash>=60000)
{
if(car3>0)
{
printf("You have already purchased this vehicle\n\n");
}
if(car3<1)
{
car3=car3+1;
cash=cash-60000;
printf("Thank You for purchasing this Mitsubishi 3000GT\n\n");
}
}
}
}
}
}
exit=getch();
}
return(0);
}
int rnd(int range)
{
int i;
i=rand()%range;
return(i);
}
void seedrnd(void)
{
srand((unsigned)time(NULL));
}
You probably mean
if( car == 1 ) {… this just setscarto 1, and "returns"1to theif. Then you do the same forcar == 2andcar == 3.=is the Assignment operator, while==is the comparison operator! The first assigns a value to a variable, while the latter returns true if the are the same (note, forchar*you needstrcmp()).Generally you should break your program into small functions and also check for the unhappy case (e.g. what happens if user inputs something not acceptable?)
Another thing that you should pay some attention to is this
what if someone types in more than 15 characters? You will start righting in memory you do not own and this invokes Undefined Behaviour. One easy trick for that is to do
This will restrict the input to 14 characters (and will keep the 15th for the nul terminator). Read more here: http://www.cplusplus.com/reference/clibrary/cstdio/scanf/
As others have noted in the comments, consider using structs to make your life easier. I haven’t read the program in too detail to understand the exact structure of your game, but you could have for example a struct for the user:
Where
caris defined like that:Also! If you make a LinkedList, one mistake that usually happens is that they forgot to initialize thieir pointers to
NULL. So :If you don’t do that,
next_carwill contain a random/garbage number! So when you try to go through the ListYou will access memory you do not own.
Good luck and have fun!