I’m writing a DX9 renderer and currently working on the ability to play AVI movie files. I’ve been able to retrieve any specified frame using AVIStreamGetFrame(), which returns a packed DIB, and from there I want to be able to copy that bitmap data to an already existing IDirect3DTexture9 *.
My issue is a lack of understanding of the bitmap file format and knowing how to convert the pixel data given from a BITMAPINFOHEADER to a format that IDirect3DTexture9 can interpret.
I first create my DX9 texture like this:
LPBITMAPINFO bmpInfo = m_pVideoData->GetVideoFormat();
D3DXCreateTexture(LtGEngine::GetInstance()->GetDevice(),
bmpInfo->bmiHeader.biWidth,
bmpInfo->bmiHeader.biHeight,
D3DX_DEFAULT,
0,
D3DFMT_A8R8G8B8, // <- DETERMINE HOW?
D3DPOOL_MANAGED, // <- OR D3DPOOL_SYSTEMMEM?
&m_pD3DTexture);
Questions I have here are listed as comments above. When I get the BITMAPINFO and for instance it reads bmpInfo.bmiHeader.biBitCount = 8 (or 16, etc.) does this mean I need to change the D3DFMT_* accordingly?
Later on when I get a LPBITMAPINFOHEADER for the frame I want to render, I’m lost on what to do with pBits returned from the IDirect3DTexture9::LockRect() function. Here is what I have so far:
// Retrieve a frame from the video data as a BITMAPINFOHEADER
LPBITMAPINFOHEADER pBmpInfoHeader;
m_pVideoData->GetVideoFrame(0, 0, &pBmpInfoHeader);
D3DLOCKED_RECT rect;
if(FAILED(m_pD3DTexture->LockRect(0, &rect, NULL, 0)))
{
m_pD3DTexture->UnlockRect(0);
}
DWORD* pDest = (DWORD*)rect.pBits;
// Now what to copy from pBmpInfoHeader?
Are there any API calls that do this for me that I haven’t seen? Or does anyone know of an easier way than this? Thanks for reading/helping.
Got it to work!
Couple notes to consider. My AVI file (a single frame/bitmap in this case) was in a 16 bit format, therefore I had to create my destination texture with D3DFMT_X1R5G5B5. Also, bitmaps are stored upside down, so I had to reverse my pointer and read each row backwards.
Here’s the code: