Sign Up

Sign Up to our social questions and Answers Engine to ask questions, answer people’s questions, and connect with other people.

Have an account? Sign In

Have an account? Sign In Now

Sign In

Login to our social questions & Answers Engine to ask questions answer people’s questions & connect with other people.

Sign Up Here

Forgot Password?

Don't have account, Sign Up Here

Forgot Password

Lost your password? Please enter your email address. You will receive a link and will create a new password via email.

Have an account? Sign In Now

You must login to ask a question.

Forgot Password?

Need An Account, Sign Up Here

Please briefly explain why you feel this question should be reported.

Please briefly explain why you feel this answer should be reported.

Please briefly explain why you feel this user should be reported.

Sign InSign Up

The Archive Base

The Archive Base Logo The Archive Base Logo

The Archive Base Navigation

  • SEARCH
  • Home
  • About Us
  • Blog
  • Contact Us
Search
Ask A Question

Mobile menu

Close
Ask a Question
  • Home
  • Add group
  • Groups page
  • Feed
  • User Profile
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Buy Points
  • Users
  • Help
  • Buy Theme
  • SEARCH
Home/ Questions/Q 7528855
In Process

The Archive Base Latest Questions

Editorial Team
  • 0
Editorial Team
Asked: May 30, 20262026-05-30T04:29:55+00:00 2026-05-30T04:29:55+00:00

I’m writing a game and it has enemies and bullets. When a bullet hits

  • 0

I’m writing a game and it has enemies and bullets. When a bullet hits an enemy, I want to destroy the enemy and the bullet. I’m using the hitTestPoint() method to test if a bullet has hit an enemy. Here’s the code in my game loop:

for each(var bullet:Bullet in this.bullets) {
    for each(var enemy:Enemy in this.enemies) {
        if(enemy.hitTestPoint(bullet.x, bullet.y)) {
            trace("hit");
        }
    }
    bullet.update();
}

this.bullets and this.enemies are both arrays containing objects for bullets and enemies. Here’s those two classes:

package com {
    import flash.display.MovieClip;
    import flash.display.Stage;

    public class Bullet extends MovieClip {

        private var stageRef:Stage;
        public var speed:Number = 10;

        public function Bullet(stage:Stage) {
            this.stageRef = stage;
        }

        public function update() {
            this.x += Math.sin((Math.PI / 180) * (360 - this.rotation)) * this.speed;
            this.y += Math.cos((Math.PI / 180) * (360 - this.rotation)) * this.speed;
        }
    }
}

—

package com {
    import flash.display.MovieClip;
    import flash.display.Stage;

    public class Enemy extends MovieClip {

    public var speed:Number = 4;
    private var stageRef:Stage;

    public function Enemy(stage:Stage) {
        this.stageRef = stage;
        this.x = this.stageRef.stageWidth / 3;
        this.y = this.stageRef.stageHeight / 2;
    }

    public function update() {

    }
}

}

The problem is, hitTestPoint only returns true if both the x and y values of bullet and enemy are the same, rather than if the two movie clips overlap. This leads to bullets going right through enemies but it not registering as a hit. Perhaps I’m missing a bounding box?

Is there a way I can make hitTestPoint return true if the bullet hits the enemy at all rather than only if the bullet and enemy co-ordinates are the same?

Thank you!

  • 1 1 Answer
  • 0 Views
  • 0 Followers
  • 0
Share
  • Facebook
  • Report

Leave an answer
Cancel reply

You must login to add an answer.

Forgot Password?

Need An Account, Sign Up Here

1 Answer

  • Voted
  • Oldest
  • Recent
  • Random
  1. Editorial Team
    Editorial Team
    2026-05-30T04:29:56+00:00Added an answer on May 30, 2026 at 4:29 am

    You want hitTestObject(), not hitTestPoint()

    http://help.adobe.com/en_US/FlashPlatform/reference/actionscript/3/flash/display/DisplayObject.html#hitTestObject%28%29

    • 0
    • Reply
    • Share
      Share
      • Share on Facebook
      • Share on Twitter
      • Share on LinkedIn
      • Share on WhatsApp
      • Report

Sidebar

Related Questions

That's pretty much it. I'm using Nokogiri to scrape a web page what has
I want to count how many characters a certain string has in PHP, but
I'm parsing an RSS feed that has an ’ in it. SimpleXML turns this
link Im having trouble converting the html entites into html characters, (&# 8217;) i
Basically, what I'm trying to create is a page of div tags, each has
I have a string like this: La Torre Eiffel paragonata all’Everest What PHP function
I've got a string that has curly quotes in it. I'd like to replace
I am reading a book about Javascript and jQuery and using one of the
I have a French site that I want to parse, but am running into
I want use html5's new tag to play a wav file (currently only supported

Explore

  • Home
  • Add group
  • Groups page
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Users
  • Help
  • SEARCH

Footer

© 2021 The Archive Base. All Rights Reserved
With Love by The Archive Base

Insert/edit link

Enter the destination URL

Or link to existing content

    No search term specified. Showing recent items. Search or use up and down arrow keys to select an item.