Sign Up

Sign Up to our social questions and Answers Engine to ask questions, answer people’s questions, and connect with other people.

Have an account? Sign In

Have an account? Sign In Now

Sign In

Login to our social questions & Answers Engine to ask questions answer people’s questions & connect with other people.

Sign Up Here

Forgot Password?

Don't have account, Sign Up Here

Forgot Password

Lost your password? Please enter your email address. You will receive a link and will create a new password via email.

Have an account? Sign In Now

You must login to ask a question.

Forgot Password?

Need An Account, Sign Up Here

Please briefly explain why you feel this question should be reported.

Please briefly explain why you feel this answer should be reported.

Please briefly explain why you feel this user should be reported.

Sign InSign Up

The Archive Base

The Archive Base Logo The Archive Base Logo

The Archive Base Navigation

  • Home
  • SEARCH
  • About Us
  • Blog
  • Contact Us
Search
Ask A Question

Mobile menu

Close
Ask a Question
  • Home
  • Add group
  • Groups page
  • Feed
  • User Profile
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Buy Points
  • Users
  • Help
  • Buy Theme
  • SEARCH
Home/ Questions/Q 6822545
In Process

The Archive Base Latest Questions

Editorial Team
  • 0
Editorial Team
Asked: May 26, 20262026-05-26T21:40:35+00:00 2026-05-26T21:40:35+00:00

I’m writing a game engine in Java for Android games and my engine handles

  • 0

I’m writing a game engine in Java for Android games and my engine handles collision detection for different shapes. Each shape is its own class (Square, Circle, etc.), and derives from a common abstract parent Collidable. I have a physics manager class which basically checks if any of the existing objects in the game are colliding with another, and then does the appropriate action when collision is detected. The check for collision is implemented inside each physics shape child class as in the code below.

public abstract class Collidable
{
}

public class Square extends Collidable
{
    public boolean Collides(Square) {...}
    public boolean Collides(Circle) {...}
    public boolean Collides(Triangle) {...}
}

public class Circle extends Collidable
{
    public boolean Collides(Square) {...}
    public boolean Collides(Circle) {...}
    public boolean Collides(Triangle) {...}
}

public class Triangle extends Collidable
{
    public boolean Collides(Square) {...}
    public boolean Collides(Circle) {...}
    public boolean Collides(Triangle) {...}
}

public class PhysicsMgr
{
    public boolean Collides(Collidable p1, Collidable p2)
    {
        return p1.Collides(p2);
        // This obviously won't work because there is no Collides
        // method in Collidable. I want it to somehow call the child's
        // method and pass in p2 as its child type rather than as
        // a parent. Or somehow do this:
        return (p1.child()).Collides(p2.child());
            // I know that obviously nothing like this exists.
    }
}

I am aware of “instanceof” and really don’t want to check the child type of p1 and p2 versus every single collision shape I have. There must be a better way. I’m looking for either a workaround for my current problem, or preferably a redesign of my current collision detection system to avoid this problem altogether.

Thanks!

  • 1 1 Answer
  • 0 Views
  • 0 Followers
  • 0
Share
  • Facebook
  • Report

Leave an answer
Cancel reply

You must login to add an answer.

Forgot Password?

Need An Account, Sign Up Here

1 Answer

  • Voted
  • Oldest
  • Recent
  • Random
  1. Editorial Team
    Editorial Team
    2026-05-26T21:40:35+00:00Added an answer on May 26, 2026 at 9:40 pm

    you should read about the visitor pattern

    • 0
    • Reply
    • Share
      Share
      • Share on Facebook
      • Share on Twitter
      • Share on LinkedIn
      • Share on WhatsApp
      • Report

Sidebar

Related Questions

link Im having trouble converting the html entites into html characters, (&# 8217;) i
Basically, what I'm trying to create is a page of div tags, each has
I have a string like this: La Torre Eiffel paragonata all’Everest What PHP function
I'm parsing an RSS feed that has an ’ in it. SimpleXML turns this
I am writing an app with both english and french support. The app requests
I have thousands of HTML files to process using Groovy/Java and I need to
That's pretty much it. I'm using Nokogiri to scrape a web page what has
I have just tried to save a simple *.rtf file with some websites and
I want to count how many characters a certain string has in PHP, but
I would like to count the length of a string with PHP. The string

Explore

  • Home
  • Add group
  • Groups page
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Users
  • Help
  • SEARCH

Footer

© 2021 The Archive Base. All Rights Reserved
With Love by The Archive Base

Insert/edit link

Enter the destination URL

Or link to existing content

    No search term specified. Showing recent items. Search or use up and down arrow keys to select an item.