Sign Up

Sign Up to our social questions and Answers Engine to ask questions, answer people’s questions, and connect with other people.

Have an account? Sign In

Have an account? Sign In Now

Sign In

Login to our social questions & Answers Engine to ask questions answer people’s questions & connect with other people.

Sign Up Here

Forgot Password?

Don't have account, Sign Up Here

Forgot Password

Lost your password? Please enter your email address. You will receive a link and will create a new password via email.

Have an account? Sign In Now

You must login to ask a question.

Forgot Password?

Need An Account, Sign Up Here

Please briefly explain why you feel this question should be reported.

Please briefly explain why you feel this answer should be reported.

Please briefly explain why you feel this user should be reported.

Sign InSign Up

The Archive Base

The Archive Base Logo The Archive Base Logo

The Archive Base Navigation

  • Home
  • SEARCH
  • About Us
  • Blog
  • Contact Us
Search
Ask A Question

Mobile menu

Close
Ask a Question
  • Home
  • Add group
  • Groups page
  • Feed
  • User Profile
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Buy Points
  • Users
  • Help
  • Buy Theme
  • SEARCH
Home/ Questions/Q 3227112
In Process

The Archive Base Latest Questions

Editorial Team
  • 0
Editorial Team
Asked: May 17, 20262026-05-17T16:32:11+00:00 2026-05-17T16:32:11+00:00

I’m writing a game for Mac using Cocoa. I’m currently implementing hit testing and

  • 0

I’m writing a game for Mac using Cocoa. I’m currently implementing hit testing and have founds that CALayer offers hit testing, but does not seem to implement the alpha properties. As I have at times many CALayers stacked on top of each other, I really need to find a way to determine what the user actually meant to click on.

I’m thinking if I could somehow get an array that contains pointers to all of the CALayers that contain the click point, I could filter through them some how. However the only way I’ve got so far to create the array is:

NSMutableArray* anArrayOfLayers = [NSMutableArray array];
    for (CALayer* aLayer in mapLayer.sublayers)
    {
        if ([aLayer containsPoint:mouseCoord])
            [anArrayOfLayers addObject:aLayer];
    }

Then sort the array by the CALayer’s z-values then go through checking if the pixel at location is alpha or not. However, between the sort and the alpha check this seems to be an incredible performance hog. (How would you even check the alpha?)

Is there any way to do this?

  • 1 1 Answer
  • 0 Views
  • 0 Followers
  • 0
Share
  • Facebook
  • Report

Leave an answer
Cancel reply

You must login to add an answer.

Forgot Password?

Need An Account, Sign Up Here

1 Answer

  • Voted
  • Oldest
  • Recent
  • Random
  1. Editorial Team
    Editorial Team
    2026-05-17T16:32:11+00:00Added an answer on May 17, 2026 at 4:32 pm

    Something I stumbled across while scratching my head over a similar problem is that CALayer uses containsPoint: when you send it hitTest:

    Its default behaviour is to test against bounds, but we can override and get it to check the alpha channel, and just use CALayer’s built in hit-testing to handle the rest:

    - (BOOL) containsPoint:(CGPoint)p 
    {
        return CGRectContainsPoint(self.bounds, p) && !ImagePointIsTransparent(self.contents, p)) return YES;
    }
    

    There’s a discussion of testing for a single pixel’s alpha at Retrieving a pixel alpha value for a UIImage

    This worked for my purposes:

    static BOOL ImagePointIsTransparent(CGImageRef image, CGPoint p)
    {
        uint8_t alpha;
    
        CGContextRef context = CGBitmapContextCreate(&alpha, 1, 1, 8, 1, NULL, kCGImageAlphaOnly);
        CGContextDrawImage(context, CGRectMake(-p.x, -p.y, CGImageGetWidth(image), CGImageGetHeight(image)), image);
        CGContextRelease(context);
    
        return alpha == 0;
    }
    

    (If you’re using renderInContext: to draw to the CALayer rather than setting its contents property, then it’s going to be more complicated. This might be useful in that case: http://www.cimgf.com/2009/02/03/record-your-core-animation-animation/)

    • 0
    • Reply
    • Share
      Share
      • Share on Facebook
      • Share on Twitter
      • Share on LinkedIn
      • Share on WhatsApp
      • Report

Sidebar

Related Questions

That's pretty much it. I'm using Nokogiri to scrape a web page what has
I have a string like this: La Torre Eiffel paragonata all’Everest What PHP function
I have a French site that I want to parse, but am running into
I'm parsing an RSS feed that has an ’ in it. SimpleXML turns this
I have thousands of HTML files to process using Groovy/Java and I need to
I have a .ini file as follows: [playlist] numberofentries=2 File1=http://87.230.82.17:80 Title1=(#1 - 365/1400) Example
link Im having trouble converting the html entites into html characters, (&# 8217;) i
I have just tried to save a simple *.rtf file with some websites and
I have a jquery bug and I've been looking for hours now, I can't
this is what i have right now Drawing an RSS feed into the php,

Explore

  • Home
  • Add group
  • Groups page
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Users
  • Help
  • SEARCH

Footer

© 2021 The Archive Base. All Rights Reserved
With Love by The Archive Base

Insert/edit link

Enter the destination URL

Or link to existing content

    No search term specified. Showing recent items. Search or use up and down arrow keys to select an item.