I’m writing a game in C++, and I’m trying to get it to recognize keyboard and mouse events. Google tells me that boost.signal is suitable for event handling, but none of the code samples or tutorials I’ve found tell me how to associate a keypress or mouseclick with a function. Can anyone shed any light on this?
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I think taking a look at SDL and it’s SDL input subsystem might give you some hints. It all depends on what is the source of your keyboard and mouse events. Is it SDL? DirectX? If neither, then you’re probably doing it wrong :).