Sign Up

Sign Up to our social questions and Answers Engine to ask questions, answer people’s questions, and connect with other people.

Have an account? Sign In

Have an account? Sign In Now

Sign In

Login to our social questions & Answers Engine to ask questions answer people’s questions & connect with other people.

Sign Up Here

Forgot Password?

Don't have account, Sign Up Here

Forgot Password

Lost your password? Please enter your email address. You will receive a link and will create a new password via email.

Have an account? Sign In Now

You must login to ask a question.

Forgot Password?

Need An Account, Sign Up Here

Please briefly explain why you feel this question should be reported.

Please briefly explain why you feel this answer should be reported.

Please briefly explain why you feel this user should be reported.

Sign InSign Up

The Archive Base

The Archive Base Logo The Archive Base Logo

The Archive Base Navigation

  • SEARCH
  • Home
  • About Us
  • Blog
  • Contact Us
Search
Ask A Question

Mobile menu

Close
Ask a Question
  • Home
  • Add group
  • Groups page
  • Feed
  • User Profile
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Buy Points
  • Users
  • Help
  • Buy Theme
  • SEARCH
Home/ Questions/Q 6705585
In Process

The Archive Base Latest Questions

Editorial Team
  • 0
Editorial Team
Asked: May 26, 20262026-05-26T07:25:15+00:00 2026-05-26T07:25:15+00:00

I’m writing a game in c++ using allegro 5. Allegro 5 has events which

  • 0

I’m writing a game in c++ using allegro 5. Allegro 5 has events which are stacked in an event queue(like mouse clicked or timer ticked after 1/FSP time). So my question is how should be the logic of the main loop of my game, or since it’s event based I can implement it without the main loop??

Any ideas how real games do it? Links will be good.

  • 1 1 Answer
  • 0 Views
  • 0 Followers
  • 0
Share
  • Facebook
  • Report

Leave an answer
Cancel reply

You must login to add an answer.

Forgot Password?

Need An Account, Sign Up Here

1 Answer

  • Voted
  • Oldest
  • Recent
  • Random
  1. Editorial Team
    Editorial Team
    2026-05-26T07:25:16+00:00Added an answer on May 26, 2026 at 7:25 am

    I don’t have any experiences with Allegro too but logic would be the same.

    (so called) Real games also have game loops but the diference is they use threads which are working parallel but within different time intervals. For instance there are different threads for physic calculations, AI, gameplay, sound, rendering… as user events are usually concers gameplay events are getting collected before it (as Max suggests) and consumed until the next frame (actually some collects it in for instance 5 frames).

    As a frame might get too long, all the events coming from OS are getting collected by the game for that reason these inputs are called buffered input. There is also one another method which is called unbuffered input which doesn’t work discrete but instead you test it during gameloop at the very instances it is queried.

    If the user input is very important and you dont want to loose any inputs at all then you can use buffered otherwise unbuffered. However unbuffered might be tricky especially during debug.

    here are some links
    book excerpt game engine
    Game Loops on IOS

    • 0
    • Reply
    • Share
      Share
      • Share on Facebook
      • Share on Twitter
      • Share on LinkedIn
      • Share on WhatsApp
      • Report

Sidebar

Related Questions

That's pretty much it. I'm using Nokogiri to scrape a web page what has
I have a string like this: La Torre Eiffel paragonata all’Everest What PHP function
I've got a string that has curly quotes in it. I'd like to replace
I would like to run a str_replace or preg_replace which looks for certain words
I'm parsing an RSS feed that has an ’ in it. SimpleXML turns this
I have an array which has BIG numbers and small numbers in it. I
link Im having trouble converting the html entites into html characters, (&# 8217;) i
I want to count how many characters a certain string has in PHP, but
I would like to count the length of a string with PHP. The string
For some reason, after submitting a string like this Jack’s Spindle from a text

Explore

  • Home
  • Add group
  • Groups page
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Users
  • Help
  • SEARCH

Footer

© 2021 The Archive Base. All Rights Reserved
With Love by The Archive Base

Insert/edit link

Enter the destination URL

Or link to existing content

    No search term specified. Showing recent items. Search or use up and down arrow keys to select an item.