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Home/ Questions/Q 4113548
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Editorial Team
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Editorial Team
Asked: May 20, 20262026-05-20T22:20:22+00:00 2026-05-20T22:20:22+00:00

I’m writing a game in c++ using boost.python library as script system. I have

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I’m writing a game in c++ using boost.python library as script system.

I have an abstract class Object. Now I create new class, inherit it from Objects and write somewhere Object *obj = new SomeCoolObject();

I also have a map of objects: map<string, Object*> objects. So after making object I do: objects.insert("name", obj);.

Don’t say anything about freeing memory, etc. I hided that part to get less code (I’m using smart pointers).

So the question is:

I want to have a folder with python-files. In each file I describe some Object-derived class like:

class SomeCoolObject(Object):
   ...

How to bind that class into c++? Or in another words: how to say into c++ program that there is such new class.

And once again: there colud be a few py-files with such classes and I have to export all of them.

Any ideas, guys?

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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-05-20T22:20:23+00:00Added an answer on May 20, 2026 at 10:20 pm

    If you’ve already loaded the module (e.g., using boost::python::import("module_name")), you should be able to reference any classes in it via the attr() member function. Generally I write a wrapper function around it, since it can raise an exception if the class (or any other attribute, for that matter) doesn’t exist. For example:

    boost::python::object getattr(const boost::python::object &obj, const std::string &name)
    {
        try
        {
            return obj.attr(boost::python::str::str(name));
    
        }
        catch(const boost::python::error_already_set &err)
        {
            /* we need to fetch the error indicators *before*
             * importing anything, as apparently importing
             * using boost python clears the error flags.
             */
    
            PyObject *e, *v, *t;
            PyErr_Fetch(&e, &v, &t);
    
            boost::python::object AttributeError = boost::python::import("exceptions").attr("AttributeError");
    
            /* Squash the exception only if it's an AttributeError, otherwise
             * let the exception propagate.
             */
            if (PyErr_GivenExceptionMatches(AttributeError.ptr(), e))
                return boost::python::object(); // None
    
            else
                throw;
        }
    }
    
    [... later in the code ...]
    
    using namespace boost::python;
    
    object main_module = import("__main__");
    object main_namespace = main_module.attr("__dict__");
    
    
    object your_module = import("module_name");
    object your_class = getattr(main_namespace, "SomeCoolObject");
    
    // Now we can test if the class existed in the file
    if (!your_class.is_none())
    {
         // it exists! Have fun.
    }
    
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