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Home/ Questions/Q 6558953
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Editorial Team
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Editorial Team
Asked: May 25, 20262026-05-25T13:15:46+00:00 2026-05-25T13:15:46+00:00

I’m writing a game in Python and I’m looking for some advice on how

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I’m writing a game in Python and I’m looking for some advice on how to redesign my code. Below is the definition of the movement component for a game entity.

The load function takes a PropertyTree object and sets the attributes of self accordingly. The save function does the opposite: based on the attributes of self, a PropertyTree is generated and returned.

class Movement(EntityComponent):
    def __init__(self):
        # Default values
        self.speed = 0
        self.acceleration = 0

    def load(self, properties):
        self.speed = int(properties['Speed'])
        self.acceleration = int(properties['Acceleration'])

    def save(self):
        pt = PropertyTree()
        pt['Speed'] = str(self.speed)
        pt['Acceleration'] = str(self.acceleration)
        return pt

The problem with code is that there is a lot of information duplication going on. First, I duplicate the information that associates keys in the PropertyTree with attributes of self, and I also duplicate the keys themselves ('Speed' and 'Acceleration' strings appear twice). Obviously, there’s a lot of room for mistakes.

How can I refactor this?

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  1. Editorial Team
    Editorial Team
    2026-05-25T13:15:47+00:00Added an answer on May 25, 2026 at 1:15 pm

    As a starting point:

    class Movement(EntityComponent):
        def __init__(self):
            # Default values
            self.speed = 0
            self.acceleration = 0
    
        serializable_fields = [
            ('speed', int),
            ('acceleration', int)
        ]
    
    def load(object, source):
        for name, field_type in object.serialiable_fields: 
            settarr(object, name, field_type(source[name]))
    
    def save(object):
        target = PropertyTree()
        for name, field_type in object.serializable_fields:
             target[name] = str(getattr(object, name))
        return target
    

    Basically, create a separate save/load system, perhaps in the EntityComponent class. Just provide the list of data for the fields to tell the system how to serialize the current object.

    If you aren’t familiar with it, you could also checkout how Python’s pickle module works. I don’t recommend using it for anything beyond trivial cases, but it might give you some ideas.

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