I’m writing a game specifically for Android tablets, using andengine. If I use fixed camera,
andengine will scale the view to fill the device screen. What values I have to use for CAMERA_WIDTH and CAMERA_HEIGHT, so that the game will work fine on most popular tablets?
Thanks.
I’m writing a game specifically for Android tablets, using andengine. If I use fixed
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I think you should consider writing for a particular size – say a 7″ tablet – the Nexus 7 has a resolution of 1280 x 800. Then let AndEngine use a RatioResolutionPolicy to adjust for the differences in any other screen sizes. See this answer for more info
Sprite size on different screen size Andengine Android