I’m writing a generalized function wrapper, that can wrap any function into a lua-style call, which has the form
int lua_function( lua_State *L)
And I wish the wrapper function is generated on-the-fly, so I’m thinking of passing the function as a template argument. This is trivial if you know the number (e.g, 2) of arguments:
template <typename R, typename Arg1, typename Arg2, R F(Arg1, Args)>
struct wrapper
However, I don’t know the number, so I beg for variadic template argument for help
// This won't work
template <typename R, typename... Args, R F(Args...)>
struct wrapper
The above won’t compile, since variadic argument has to be the last one. So I use two level template, the outer template captures types, the inner template captures the function:
template <typename R, typename... Args>
struct func_type<R(Args...)>
{
// Inner function wrapper take the function pointer as a template argument
template <R F(Args...)>
struct func
{
static int call( lua_State *L )
{
// extract arguments from L
F(/*arguments*/);
return 1;
}
};
};
That works, except that to wrap a function like
double sin(double d) {}
the user has to write
func_type<decltype(sin)>::func<sin>::apply
which is tedious.
The question is: is there any better, user-friendlier way to do it? (I can’t use a function template to wrap the whole thing, coz a function parameter can’t be used as a template argument.)
Things like
std::functionandstd::result_ofuse the following technique to do what you want regarding variadic templates:You could expand the above to add a non-type
Ret(&P)(Args...)template parameter (pointers to function work just as well) but you’d still need adecltypeat the user level, i.e.wrapper<decltype(sin), sin>::apply. Arguably it would be a legitimate use of the preprocessor if you decide to use a macro to remove the repetition.The above compiles with gcc-4.5 at ideone.
Good luck with implementing the apply that (variadically) pops the arguments (leave me a comment if you open a question about that). Have you considered using Luabind?