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Asked: May 10, 20262026-05-10T22:26:15+00:00 2026-05-10T22:26:15+00:00

I’m writing a Java game and I want to implement a power meter for

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I’m writing a Java game and I want to implement a power meter for how hard you are going to shoot something.

I need to write a function that takes a int between 0 – 100, and based on how high that number is, it will return a color between Green (0 on the power scale) and Red (100 on the power scale).

Similar to how volume controls work:
volume control

What operation do I need to do on the Red, Green, and Blue components of a color to generate the colors between Green and Red?

So, I could run say, getColor(80) and it will return an orangish color (its values in R, G, B) or getColor(10) which will return a more Green/Yellow RGB value.

I know I need to increase components of the R, G, B values for a new color, but I don’t know specifically what goes up or down as the colors shift from Green-Red.


Progress:

I ended up using HSV/HSB color space because I liked the gradiant better (no dark browns in the middle).

The function I used was:

public Color getColor(double power) {     double H = power * 0.4; // Hue (note 0.4 = Green, see huge chart below)     double S = 0.9; // Saturation     double B = 0.9; // Brightness      return Color.getHSBColor((float)H, (float)S, (float)B); } 

Where ‘power’ is a number between 0.0 and 1.0. 0.0 will return a bright red, 1.0 will return a bright green.

Java Hue Chart:
Java Hue Chart

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  1. 2026-05-10T22:26:15+00:00Added an answer on May 10, 2026 at 10:26 pm

    This should work – just linearly scale the red and green values. Assuming your max red/green/blue value is 255, and n is in range 0 .. 100

    R = (255 * n) / 100 G = (255 * (100 - n)) / 100  B = 0 

    (Amended for integer maths, tip of the hat to Ferrucio)

    Another way to do would be to use a HSV colour model, and cycle the hue from 0 degrees (red) to 120 degrees (green) with whatever saturation and value suited you. This should give a more pleasing gradient.

    Here’s a demonstration of each technique – top gradient uses RGB, bottom uses HSV:

    http://i38.tinypic.com/29o0q4k.jpg

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