I’m writing a joy pad emulator for my tablet for fun and for a challenge. I can touch buttons drawn on my form and have keypresses activate in another form. The problem is that many games (I’m testing on minecraft) use mouse offset to let the player look around the world. My problem is that when I touch a button, the mouse moves there and the player in the game looks around wildly.
How can I accept touch input in C# using WPF without moving the mouse?
I don’t think you can do what you want to do. The mouse & touch input are bound together by the OS, there’s nothing you can do to decouple them from within the application.